[21:45] * Now talking in #c64friends [21:45] * Topic is 'We Adore Our C64 and Q-Link!!' [21:45] Well, nobody said we were talking about violent stuff yet. [21:45] Basic 8. [21:45] Howdy folks [21:45] cbmnut: of what? [21:45] hey sog [21:45] snog [21:45] <^Oldbit> Loved that game on the PC.. spent hour flying to hard rock.. :) [21:45] snog [21:45] Snoggy! (sir) [21:45] Chuck Yeagers AFT [21:45] ah [21:45] <^Oldbit> Snoggers [21:45] a7yvm109g: not many, to be honest. Some BBS's will, a few games, but for the most part, none really [21:46] M.U.L.E [21:46] reader: Kronis rift is about the same, since they issued the apple dox for the game. GFX may be better on the 64, but that is a biased opinion. Only saw the screen shots of the apple [21:46] music rocked [21:46] What about "Jet?" [21:46] mech: already mentioned that too [21:46] MULE's already been mentioned... [21:46] Hogan's Alley. [21:46] hey icame in late ;D [21:46] well mech, I just got here... :/ [21:46] Pool of Radiance? [21:46] <^Oldbit> Paradroid [21:46] Nah, Paradroid has big guns an' stuff. [21:46] maniac mansion tournament any ome? [21:47] ;-) [21:47] the last ninja [21:47] reader: good, good. I can concentrate on getting a genlock working with the power-up values. [21:47] yie ar kingfu [21:47] destined: glad I hve a cheat file and walk through for that one. [21:47] For the latecomers, we're listing non-violent games. [21:47] I think the most vilent, and stipud game I ever saw was "klan cookout" on the apple... infact, you had zero control, it was more like a really short and stupid demo that didn't do much of anything amazing [21:47] Oh yeah, going around and kicking the crap out of people is non-violent. =-) [21:47] Although Johnny, who asked the question, seems to have left. [21:47] <^Oldbit> Little Computer People [21:47] Jumpman wasn't too violent, unless you fell [21:47] * MikeC (~MikeC@CPE000fb552ac59-CM001371b66e78.cpe.net.cable.rogers.com) has joined #c64friends [21:47] LCP already got listed... [21:47] Mentioned. [21:47] non violent? how boring ;) [21:48] Hoi MikeC [21:48] <^Oldbit> duh [21:48] evolution [21:48] Hi guys [21:48] Ferris's Christmas Caper. [21:48] zorro [21:48] TMR{C0S}: dont remember that [21:48] bruce lee [21:48] no wait, you killed people [21:48] Oh come off it, Bruce Lee is violent as hell! [21:48] Hi MikeC. [21:48] http://www.gb64.com/game.php?id=9024&d=18&h=0 <-- Ferris's Christmas Caper. [21:48] non violent? How about phto safari on an old load star disk? [21:48] Ninja Turtles [21:49] when reader said zorro,i remembered that brucelee was on the back of my disk [21:49] heh [21:49] I love deathsword [21:49] Hey Golan, what's new? [21:49] <^Oldbit> Does anything that has the word "Ninja" count as non-violent? [21:49] * TMR{C0S} writes "non violent" and staples it to destined's forehead! [21:49] funny i remeber that but cant remember what i ate for lunch..hmm [21:49] the blood squirt form the neck is awesome [21:49] supercycle [21:49] <^Oldbit> wow.. that was violent... [21:49] TMR{C0S}: Can we talk about D and D or RpG? [21:49] * Dan (~Dan@c-69-243-241-94.hsd1.mo.comcast.net) has joined #c64friends [21:50] Howdy Dan [21:50] Hoi Dan [21:50] hi there [21:50] Doubt it, how many RPGs don't involve fighting in some form? [21:50] <^Oldbit> Qix [21:50] rpg..zzz [21:50] golan, i'm here in spirit. [21:50] Asl Ronin [21:50] ;-) [21:50] MikeC: Not much. Trying to keep my eyes open actually. I don't know why I'm so tired. I slept late and did zilch today. [21:50] *ask [21:51] ASL?!! [21:51] Dino Eggs wasen't violent. :) [21:51] Arkanoid I and II [21:51] BC's quest for tires [21:51] see typos [21:51] ya, Qix wasn't violent [21:51] no that was sorta violent i guess [21:51] Arkanoid is violent, you can use the ball to twonk the nasties. [21:51] What about hard hat mack? [21:51] archon? [21:51] yahtzee any one [21:51] hehe [21:51] * ^Oldbit opens a box of pink, fuzzy bunnies for TMR.... [21:51] mech: grogs revenge [21:51] Pong, that's not violent. [21:52] <^Oldbit> depends if you are the ball or not... [21:52] * TMR{C0S} looks dubiously at the bunnies... can i eat 'em? [21:52] Golan: ...and the weather was pretty crappy today. [21:52] unless the ball explodes [21:52] pink fuzzy bunnies? are those peeps? [21:52] Hard Hat Mack was a bit disappointing. It's really easy and only used 4 colours. [21:52] * destined hands tmr some stockings [21:52] Burger Time. [21:52] <^Oldbit> Hey the Easter sales were good! [21:52] Impossible mission 1 and 2? [21:52] Synchro or Synchro 2 and Made In France... [21:52] * a7yvm109g (Javauser@207.134.86.42) Quit (Quit: Leaving) [21:53] golan: it still roqs, and it was ported from the apple (which is harder than the 64 version) [21:53] <^Oldbit> IM1 and 2 were violent... [21:53] <^Oldbit> Leader Board [21:53] reader: It looks like an Apple ][ game. [21:53] it should, it's a port [21:53] :-) [21:53] Bruce Lee was ported from the A8, but nobody notices... =-) [21:53] Leaderboard is great. I don't know why I love it so much becuase I'm not a golfer. [21:54] Pro Golf [21:54] Carmen San diego series? [21:54] A8? [21:54] Atari 8-bit series. [21:54] oh heh [21:54] * pacman (Javauser@1Cust1202.an1.det15.da.uu.net) has joined #c64friends [21:54] Hoi pacman [21:54] Howdy pacman [21:54] the games were fun,wasnt time to notice the crappy gfx :D [21:54] golan: back in the day we'd get drunk and high and play leaderboard for $1/hole [21:54] hi everyone [21:54] Y'can tell by the res of the backgrounds, the colours of the sprites, the number of sprites and their widths. All within Atari hardware specs. [21:55] What is the name of that truck game by moloch? [21:55] I wasn't really old enough to drink back in the day. [21:55] International truck racing? [21:55] golan: winner had to go buy more beer/weed, so, no big deal with the winning [21:55] <^Oldbit> Master of the Lamps [21:55] ah ya [21:55] or shoudl I say released under him [21:55] simon [21:56] Bugger... it's 3am, i'm going to bed... =-) [21:56] * TMR{C0S} stumbles off... [21:56] scott adams adventures [21:56] * TMR{C0S} (~tmr@cpc2-leed5-0-0-cust629.leed.cable.ntl.com) Quit (Quit: www.cosine.org.uk \\ www.oldschool-gaming.com) [21:56] blueprint [21:56] <^Oldbit> Curious how many play emulated or real... (be honest) [21:57] reader: good one if that ever game to the 64 [21:57] real [21:57] both [21:57] I play both emulated and real. [21:57] both played here [21:57] Never emulated. [21:57] {Garth 64} real [21:57] * mech pats ShadowM on the back [21:57] :) [21:57] <^Oldbit> both [21:58] * LordRonin gets ShadowM a beer for that one [21:58] Tapper. [21:58] break dance [21:58] Tapper is violent if you miss a mug [21:58] (mawahaha) [21:59] {Garth 64} aussie games [21:59] Tapper is fun :) [21:59] california raisins [21:59] I do everything with emulation. [21:59] goonies [21:59] <^Oldbit> I run emulation when I have to have the space for work, (small shop) [21:59] naw,thats violent [22:00] Burger time was fun aslo. [22:00] how about tapper with witht the mountain dew switcheroo par tof the game [22:01] ARGH. I just grabbed Hard Hat Mack from c64.com to try it again and it didn't work. [22:01] night driver [22:01] Emulation allows saving the game state. [22:01] * ^Oldbit built a very cool PC joystick adapter this week.. [22:01] lol,bad bad bad atari 2600 game [22:02] pacman, so does a SuperSnapshot :) [22:02] There we go. Gamebase came through. [22:02] Phantom Karate Devils = bad, bad C64 game. [22:02] * Rose_Redu (wanderer@229.orlando-02rh15-16rt.fl.dial-access.att.net) has joined #c64friends [22:02] Hoi Rose [22:02] Howdy Rose_Redu [22:02] http://www.gamespot.com/c64/driving/burninrubber/index.html [22:03] ShadowM, True, but emulator loading the state back is much faster. [22:03] Hi Ronin, Snog [22:03] Hey rose [22:03] hey destined [22:03] radar rat race [22:03] Hey wanderer [22:03] * Moloch (~moloch@c-67-183-23-210.hsd1.wa.comcast.net) has joined #c64friends [22:03] * ChanServ sets mode: +v Moloch [22:03] Howdy Moloch [22:03] Hiya [22:03] Elite? [22:04] Hey jon [22:04] Omega Race....or was that for the Vic 20? [22:04] Hitchhikers Guide to the Galaxy. [22:04] * JohnnyL has the vic-20 cartride of omega race (gorf too). [22:04] Hoi Moloch [22:05] Hiya LR [22:05] Leather Goddes of Phoboes (sp?) [22:05] omega race was on the c64 [22:05] * m3ch (4000d@dialup-4.227.11.99.Dial1.Dallas1.Level3.net) has joined #c64friends [22:05] Hoi m3ch [22:05] hey LR [22:06] Gorf is on the 64 also [22:06] Curious... Has anybody here worked much with 64hdd? [22:06] CMD-HD [22:06] Played Omega Race for hours....still very playable. [22:06] Hello LR. [22:06] asteroids [22:06] Hoi antares51 [22:06] ah track and field,a joystick killer [22:07] Pitfall II [22:07] @Moloch, are you the same Moloch on Lemon64? [22:07] toy bizarre [22:07] * mech (4000d@dialup-4.227.11.188.Dial1.Dallas1.Level3.net) Quit (Ping timeout: 250 seconds) [22:07] yes [22:07] transformers [22:07] spindizzy [22:07] * m3ch is now known as Mech [22:07] Dan: probably [22:07] ;-) [22:07] What a beautiful day it was here. Just a perfect day to do lawn work. [22:07] @Moloch, oh hi I'm Wasteland on there [22:08] ya, didn't see sprinkles here until after sunset [22:08] ah, ok [22:08] Fort Apocalypse [22:08] {WQAA541} ime o play burnin' rubber [22:08] Left QRoom: WQAA541 [22:08] wizard of wor [22:09] they stole a million [22:09] Left QRoom: Garth 64 [22:09] * Q-Link (~qlink@66.135.38.238) has left #c64friends (Try QuantumLink RELOADED!) [22:09] Hello Rose. [22:09] transformers [22:09] hi Antares [22:09] anyone? bueller? bueller? [22:09] * Garth (garthelder@c220-239-153-56.eburwd1.vic.optusnet.com.au) has left #c64friends [22:09] must be a quiet nite in QLink? [22:09] Agent Usa? [22:10] Head Over Heels had amazing graphics [22:10] I thought Qbert had very good graphics. [22:10] ya, joystick orientation was a bummer tho [22:11] I also liked Return to Atlantis. [22:12] * Oldbit (~oldbit@oh-65-41-206-130.sta.sprint-hsd.net) has joined #c64friends [22:13] its really incredible how many games the c64 had [22:13] Howdy Oldbit [22:13] Hoi Oldbit [22:13] stupid DSL dropping out today... [22:14] * ^Oldbit (~oldbit@oh-65-41-206-130.sta.sprint-hsd.net) Quit (Ping timeout: 255 seconds) [22:14] I liked Scrolls of Abolon(sp?) [22:14] * Oldbit is now known as ^Oldbit [22:16] * ShadowM (~shadow@adsl-69-210-40-158.dsl.milwwi.ameritech.net) Quit (Remote host closed the connection) [22:16] Just heard some thunder outside... [22:16] nuight all [22:16] Snogpitch: your turn for the storms? [22:16] * destined (~hmm@dialup-4.242.186.8.Dial1.Seattle1.Level3.net) Quit (Quit: Client exiting) [22:16] It is a shame Commodore did not produce a better successor after the C64 for games. [22:16] funny, just heard thunder here too :) [22:17] Good night destined. [22:17] pacman: sure they did.. the amiga :D [22:17] but technically the 128 could be good for games,but its ignored [22:17] I did see some lighting on my home tonight [22:17] yeah the amiga is a good game machine [22:17] Well, the Amiga was impressive...but too costly for most people. [22:17] Snogpitch: we just had 2 days of rain and storms,some hail and lotsa lightning [22:17] * James_M (~james@adsl-75-3-120-127.dsl.chcgil.sbcglobal.net) has joined #c64friends [22:17] Hello [22:17] Hoi James M [22:17] Howdy James_M [22:18] Hi James [22:18] pacman: see what the c64 cost when it came out? [22:18] i don't believe the amiga 500 was any more expensive when introduced than the 64 was? [22:18] Played with the amiga, have to use one now for Inet. Nice, better than the heretic. But I still prefere my 128D [22:18] iirc,the A500 wasnt much more.. 1000 was expensive tho initially [22:18] I got mine for about $350 [22:18] LordRonin: what machine u on? [22:19] 1200 using miami and amtelnet. WB 3.5 but 3.0 rom [22:19] 4000 mediator here im on [22:19] not many people could afford $1000+ for a game machine back then. [22:19] $500 maybe [22:19] pacman: it could do alot more than games back then [22:19] Bunch of memory in it with a cobra thing. SXtill don't know how to use it and lord alberonn didn't copy all the reader tools. Can't play my games, as I can't read the dox. [22:20] LordRonin: dkb cobra board? [22:20] Mech what is a mediator? Seen a 4000 desk top and the power tower conversion. I'm the fanatic C= guy in the goup. [22:21] mediator is a PCI expansion,can use pci cards [22:21] Mech, I agree....but the C64 was primarly a cheap game machine. [22:21] I remember the box said cobra, thinkit was an accelerator or the SCSI connection. [22:21] pacman: if u go by horsepower,the amiga really jumped ahead tho,which should cost more i guess [22:21] LordRonin: both i think [22:22] A500 shipped for $599 MSRP [22:22] and the price increase is justified [22:22] was [22:22] hah [22:22] and you got a disk drive in that price... [22:22] Hello LordRonin [22:23] more ram,floppy drive,68000,yea [22:23] Wildstar! [22:23] Hello antares51 [22:23] Mech, yes, but it was not taken seriously as a business computer and too expensive for games. [22:23] Hoi Wildstar [22:23] I've missed you 'round here. [22:24] I been busy lately antares51\ [22:24] Hey I like Wings, Char, Knights of the Sky, Dungeon Master and the Valhalla series on the Amiga. [22:24] Funny, the Amiga dominated the games market for years... clearly not too expensive [22:24] pacman: depends what circle u traveleed. [22:24] It's good to see you. [22:24] LordRonin, how is things going? [22:24] amiga's were also used alot for BBS's [22:24] i don't really think too expensive... everyone i knew had one. probably more commodore and their failure to market anything after the C64. [22:24] I paid $1500 for an Amiga 500 system with monitor....and didnt work at first coz of lose chips. [22:24] BTW I got my CompTIA A+ certification. [22:24] I was a student in high school and bought an A500 [22:24] C= always did a horrible marketing job [22:25] i got a A2000 in my highschool year [22:25] A+ Certification, ah! [22:25] 88 [22:25] remeber grapevine? :D [22:25] Wildstar no improvement on things [22:25] * Roadnoise (Roadnoise@da001d1558.nyc-ny.osd.concentric.net) has joined #c64friends [22:25] Ah.... no progress I see. [22:25] Hello Roadnoise. [22:25] Hoi Roadnoise [22:26] Mech only as a spitfire BBS in this area by that name. [22:26] rain just showed up... [22:26] I have nothing againt the Amiga...just wish that commdore had make a better C64 also. [22:26] pacman: well, they tried with the 128 [22:26] I feel the need for relief. I double-dare someone to bash me with a frozen trout! [22:26] it just was too little too late [22:26] Commodore did try to make a better C64... the C65 - too late [22:26] Hello antares51. Hello LordRonin. [22:27] yes,c65 also. [22:27] The 128 is not bad either...but did not offer much for game developers. [22:27] @Moloch, that C64 i won arrived [22:27] more ram,fast 2mhz mode,vdc(although limited) huh? [22:27] Wasteland - Great. ;) [22:27] :D [22:27] I this discussion clearly shows why Commodore went bust...and people blame the marketing? [22:28] the 128 was basically three computer designes bunled into one... not actually much more powerful than the c64. [22:28] *bundled [22:28] All Commodore had to do was take the C64, add more memory and CPU speed and a few new graphics modes. [22:28] Come on. Someone hit me with the trout! [22:28] and release it a year or two after the original C64 [22:28] like the C65? [22:28] pacman: didnt u just describe the c128? lol [22:28] * Trinary slaps antares51 around a bit with a frozen cod. [22:28] I think C= was too scared of breaking compatability when they came out with the C128 [22:29] Thank you! [22:29] if the C128 offed more sprites maybe. [22:29] MikeC: explain? [22:29] Conditioned response to the plus/4. [22:29] cbmnut: actually they had had too many incompatible things before the 128 is why [22:29] Someone is talking as if chip creation, especially graphics, is done overnight. [22:30] true. They did learn some things with the plus/4 [22:30] Mech: pretty obvious...people's perceptions of the C64/Amiga has gaming machines, etc. [22:30] the Vic-20 and C64 were created in very short time. [22:30] Commodore engineers bent over backwards to make the 128. They had their hands full. [22:30] yea,ironically i can remember local people doing taxes on c64's long ago [22:30] Well I have seen some good desk top publishing work on the Amiga. As well as eric Schwarts animation work from the amiga. [22:31] * rebotardo (~Javauser@ppp170-233.lns1.per1.internode.on.net) Quit (Quit: Leaving) [22:31] i had a friend that was printing color usergroup mag on his A1000 back in 87.. looked **** impressive to me ;D [22:31] Besides, the A500 was the perfect replacement for the C-64. I'm surprised people don't see it that way. [22:32] MikeC: it really was a good little machine [22:32] ok, what's the most complicated game for the c64? [22:32] The Amiga 500 was a completly different machine. [22:32] Commodore did a number on the Amiga. Products and programs promised but not delivered. Advertising poorly focused. [22:32] pacman: it was a logical upgrade really [22:32] pacman: different technology but not a different role. [22:32] JohnnyL for me anything that requirs jumping on platforms {G} [22:32] hehe [22:33] Lack of programs and kinks to work out in the OS. [22:33] MikeC: i think alot of ppl got a A500,and assumed thats what all amiga's ended up being [22:33] Did CBM ever really advert the Amiga to any length, outside of C= based magazines? [22:33] http://www.commodore.ca/products/128/Commodore_128.htm [22:33] Mech, I owned all the Commdore machines but ened up back to the C64. [22:33] a great read on the 128 [22:34] * CincyJim (~sock@68.171.80.162) has joined #c64friends [22:34] Mech: It was great, low-cost home computer. Personally, I bought a A2000 instead and went from there. [22:34] Simple to program, a huge base of games. [22:34] Howdy CincyJim [22:34] Hoi CincyJim [22:34] Hello all [22:34] ...but if people wanted to play games, they were better off buying a NES. [22:34] MikeC: same place i started [22:34] They told me in the local UG tht if I tried out an Amiga for a week I'd never go back to the 64/128. Gave t two weeks and sold the 500 with WB 1.3. [22:35] ...if people wanted an all-rounded home computer, you couldn't beat the Amiga. [22:35] The Next Step was also a machine ahead of its time....but never took hold. [22:35] And the suits never let the engineers focus on new systems without canceling and rescheduling. (A3000+, AAA and A600) [22:35] @LordRonin, agreed... [22:35] management was always coming up with oddball distractions.. A600 etc [22:35] The Amiga had a higher learning curve for programming. [22:35] well of course [22:35] lol [22:36] its a multitasking OS [22:36] The cancellation of the 500 and introducing the A600 was utter stupidity! [22:36] When they said it was because I needed WB 2.0 or higher, and I saw the cost. Stayed with the 64/128. Like the compatibility thing. As most of the library disks at that time wouldn't run on my 500 [22:37] the 600 was supposed to be a low cost 500 replacement,but it ended up costing more and doing less,with no hope of expansion [22:37] A500, A500+, A300, A600 [22:37] Commodore didn't introduce Amiga harddrives until late then settled on 8 bit IDE. Sad! [22:37] lovely mess-up [22:37] amiga promoted scsi from the getgo [22:37] Who here agrees that the A600 was a mistake. [22:37] ME!!! [22:37] yes, the A300 was a mistake [22:38] The A4000 was a mistake. [22:38] I agree. [22:38] antares51 yeah, the president of the ug at that time was talking about the problems installing the HD in his 1200. That was the first meeting I atteneded in 92. FWIW got that 1200 and a new HD [22:38] Especially when the A1200 was serving the same market [22:38] 4000 was a good mistake,still worked.. 4000T was the flagship tho [22:38] and 3000T [22:38] A600 shipped before A1200 [22:39] But then I think Amiga should have been targeted to business and a successor to the C64 for the home game market. [22:39] I think the A3000/A4000's were fantastic! Sure, they could have been better. A3000 should have had AGA! [22:39] The A1200 almost made me buy an Amiga [22:39] The A3000 could've been a beautiful machine if the suits had kept out of the design. [22:39] pacman: A4000 was big in video toaster crowd [22:39] and running cable stations prevue channel [22:39] etc [22:39] A3000+, yes [22:39] Mech I thought the 3000 was heavy for toaster. One of the ug members picked up one a year aog with toaster. [22:40] i had a chance to buy a A3000+ and missed it ,the only aga 3000 [22:40] So many different Amigas.... [22:40] LordRonin: what u mean 'heavy'? [22:40] pacman: so many 8 bits too. [22:40] As in use [22:40] The A3000 was a "throw together" same with the A4000. The A2000 showed better innovation. [22:40] no,3000 and 4000 made toasters really work well [22:40] Local art people were using it back in the early 90s, 3000 with toaster [22:40] the 3000 was not a throw together [22:41] its was the first new machine haynie got to work out [22:41] it had mega improvements over the 2000 [22:41] Putting everything in a "pizza box"? [22:41] the 2000 was essentially a 500 [22:41] the case sucked.. [22:41] but the 3000T was ok :D [22:41] Probably the other way around, the A500 was a stripped down A2000. [22:41] Dragos: yes with zorro slots [22:41] * bogax (vircuser@dialup-4.240.168.39.Dial1.Phoenix1.Level3.net) Quit (Ping timeout: 255 seconds) [22:42] All the Amiga cases seemed a little flimsy. [22:42] The A3000 had little room to grow inside. It took a special cut-down toaster to work. It overheated like crazy stocked with cards and zip ram. [22:42] pacman: what>?>> [22:42] A2000 case isn't flimsey [22:43] 2000 is a tank [22:43] yep [22:43] A3000 used zips! Yike! [22:43] 3000T and 4000T are tanks.. need wheels and a engine to move em nearly [22:43] Yeah, Zips were expensive! [22:43] antares51: it was designed in 89.. what ya want ;) [22:43] zips did suck tho! [22:44] Tell me how many computers used zips. [22:44] zips = ? [22:44] lotsa PC video cards [22:44] I know only two. The A3000 was one. [22:44] Zigzag inline package. [22:44] zips were used on PC vid cards back then [22:45] Rare and extremely expensive. [22:45] Apparently common in old workstations [22:45] from my reading [22:45] It should've used 30 pin simms. [22:46] I think some PS/2s used Zips for their on-board video. [22:46] makes me glad I'm sticking with the 128. When Maurice returns the Hd, that is to add. [22:47] antares51: it didnt matter,most all serious users put an accelerator i ntheir amigas [22:47] which usually took 72pin simms(sept for gvp junk) [22:47] Anyone still actively programming the C64? [22:48] pacman: slowly learning how to programme [22:48] pacman - plenty of people are [22:48] new releases all the time [22:48] * CurtisP (MrHorrible@cpe-24-166-34-87.neo.res.rr.com) has joined #c64friends [22:48] Hoi CurtisP [22:48] LordRonin, Assebly or Basic? [22:48] Howdy CurtisP [22:49] bsic at the moment to gain the insight. ASM is wht I have to lern to make wht we want in games. [22:49] Moloch, games? [22:49] The A1200 had it's share of problems. The later production run came out with really good computers. I believe it's a classic. [22:49] pacman - Yes, games [22:49] What was with the blank keys on the A1200?!? [22:50] I remember that being an issue back in the day. [22:50] 1200 was a throw together ;) [22:50] Put an accelerator on it or mount it in a tower with a Picasso and it was great. [22:50] This 1200 doesn't have blank keys [22:50] I wish Commodore Wire was still online....to keep up with new developments [22:50] Not true! [22:50] antares51: 1200 had bottlenecks,24 bit addressing etc,and couldnt only have crappy slow Z2 with the bus boards [22:50] LR: I'm pretty sure the originals did. [22:50] commodore wire was great, i miss that site [22:51] i know a guy with an amiga 500 and 1084S monitor brand new in the box he bought and never opened. maybe i should get them from him. [22:51] 4000 still run rings around a 1200 [22:51] Not with an accelerator. [22:51] yes with an accelerator [22:51] zorro3 is 32bit bus [22:51] zorro2(which is all the 1200 could fake) was 16 bit [22:52] hello people [22:52] Agreed! [22:52] :) [22:52] Hello Curtis. [22:53] Dan: go for it, the 1084s will run in 128 80c mode. What i was using for the BBS [22:53] At leat the A1200 was inexpensive. [22:53] antares51: yea,till u fixed all its shortcomings [22:53] it was 020ec,the 4000 was 040/40 [22:53] er 040/25 excuse me lD [22:54] I liked mine a lot (until the video went flakey from heat). [22:54] @LordRonin, i have thought about seeing if he wants to get rid of it... i really have no place to set it up tho. [22:54] lotsa bad revisions on the 1200 boards too,but all could be fixed [22:55] Dan: Well I'll be a pal and take it off his hands and not even charge him a cent {rotfl} [22:55] heehee [22:55] Except mine . [22:55] never made sense to me to buy a 1200,then 500 addons,instead of a 4k which came with it all ;) [22:55] and even decked out,the 1200 was still down on speed [22:55] * bogax (vircuser@dialup-4.240.3.198.Dial1.Phoenix1.Level3.net) has joined #c64friends [22:55] Dan: of course in my non biased thinking. Keep the Amiga and the C= things. Scrap every other computer platform for parts. [22:55] Hoi bogax [22:55] lol [22:55] hey bogax [22:56] bogax! [22:56] * Rose_Redu (wanderer@229.orlando-02rh15-16rt.fl.dial-access.att.net) Quit [22:56] @LordRonin, i'd have to take my mac down for a place to put the amiga. i'm not prepared to do that at this time. :) [22:56] re [22:56] my A1000 is in a box in the basement [22:57] Dan: Seriously, I have seen a tricked up 500 with IDE and SCSI connections, running an assortment of hardware. Couldn't tell you wht was in it, but it was here at the commune for several years. [22:57] most models are backward compatible to some extent [22:57] Mind you, I still think that the C=64/128 is more fun and entertaining to use. [22:57] I had a specially trigged A1000 with 2.0 roms and 68020/68881 25MHz accerator and 4 megs of 32 bit memory. [22:58] @LordRonin, i'd rather keep my C64 setup in place and use it :) [22:58] my A1000 is decked out with a viper 520 board,8M ram,020/33mhz,540M laptop ide hd,and a X-surf ethernet card adapted to the side ,it surfs the net fine [22:58] My A1000 blew my A1200 away for sheer speed. [22:59] i only see the c64 as a benefit if you are a basic/asm programmer or have not gotten tired of a new (or old) game. [22:59] yeah, but my spectrum is faster [22:59] Dan: know exactly what you mean. Have to use this 1200 for Inet till my HD returns from Maurice. Miss the BBS, was running a 4.3GB HD with the SCPU. Bloody keyboard is mapped wrong on the Amiga [22:59] LordRonin: ucan change that easily [22:59] @LordRonin, what kind of HD did you have? [23:00] probabaly set it to american when they installed and its a german/UK kbd [23:00] I can use my C64 as an 80 column terminal. [23:00] Mech: Really? How do I get the ' to be back over the 7? Frell I don't even know how to reset the time on the clock. [23:01] I remember those Novaterm 9 days [23:01] best thing todo is set the catalog to use that Kbd [23:01] and geoTerm [23:01] Dan: brand name I don't remember. 4.3GB SCSI is the best I can tell you. Have two hot swap 5 GB SCSI in the shop to test on a controller some day. [23:01] Try that with a speccie. [23:01] @LordRonin, hope Maurice gets your stuff back to you soon [23:01] he's backed up....as usual [23:01] LordRonin: for the clock: goto prefs and Time,reset it and save [23:02] Mech: oh it is the american setting. I'm just used to the layout on the 128D keyboard. Wish I knew where Lord Alberonn hid all the AMiga books. [23:02] still waiting on an SX-64 JiffyDOS set from him. [23:02] yes, i just spoke with him today on the phone as a matter of fact. [23:02] ohh hehe [23:02] I've called him every week for about three weeks now [23:02] nice guy to talk to. :() [23:02] :) [23:02] Dan: well he has to copy the data from my HD. One of the heads locked up. Put that to a dupelicate system and send it back. Been since early January. [23:03] It's now time to go suspended animation. Have a great evening! Bye. [23:03] Can't call him, sadly lost all LD service a while back, even 1010 numbers. Not yet restored. [23:03] night! [23:03] BCNU cbmnut [23:03] @cbmnut, yes i'd agree :) [23:03] LordRonin: what happened to yer 128> [23:03] ? [23:05] * antares51 (~rick@ip68-99-23-185.om.om.cox.net) Quit (Quit: Not with my Commodore!) [23:05] Mech: HD was three years old. Went funky on me one night. Maurice said when he opened it up, that one of the 8 heads went into some sort of idle position. Fortuneately not where any data was located. He was to rip the heads out of a dupe HD and use tht to transfere the data to a third. Still waiting, at least I have a 128D in the shop that I use daily with GeoWrite. But the HD holds all the UG stuff and the BBS plus wheels wave and Ok everything [23:06] ah [23:06] backups :) [23:08] Well there is the rub. Ordered a new mech for the FD-2000 and a new bootrom for a spare controller in July. The cotroller was to be the Zip drive. Needed a terminated cable and the new rom. Borrowed one for a while, made the zip disks. Waiting to do Mcopy of the HD. Mauice forgot my order. Saw it 27/Dec/05 So no backups were made. [23:08] * JavaUser (Javauser@207.134.86.42) has joined #c64friends [23:08] * cbmnut (~cchapman@adsl-153-0-203.gsp.bellsouth.net) Quit (Quit: leaving) [23:09] Howdy JavaUser [23:09] * JavaUser is now known as a7yvm109g [23:09] 'lo [23:09] wb [23:10] @LordRonin, hope you get it back soon... [23:10] eek [23:10] Hello a7..... [23:10] hey wildstar [23:11] Me too, BBS was minorly active about three calls a day. Really miss it and the 3352 files in the U/D area. Not to mention the few thousand others I got in a copy party. Waiting for testing. [23:11] :) [23:11] Mech: scored all of the Pink Panther, M2K and MHI crew files [23:12] Wildstar can attest to the crowded computer room of disk boxes [23:12] sounds like u will be busy [23:12] All Commie of course. [23:12] What exactly does a7yvm109g suppose to mean. And yes, LR, I can attest to the crowded room of disk boxes and computer equipment [23:13] Got more disks to test for the group/BBS than days left of life. Ah, but what a way to sepnd my life. [23:13] yeah! [23:13] Wildstar: don't forget the massive amount of C= things in the shop and the storage shed [23:14] heh [23:14] I haven't, LR [23:14] * Trek (~peter.gre@MTL-ppp-153629.qc.sympatico.ca) has joined #c64friends [23:14] True but the others here don't know of that part of the collection. [23:14] Hoi Trek [23:14] hoi lr [23:14] Lets not forget the RPG stuff too! [23:15] Howdy Trek [23:15] hi snoggy [23:15] Now gang I didn't bring up RPG stuff this time He did, game to night is basic marvel. Soon to move into All Flesh Must Be Eaten [23:15] yum [23:15] ew yummm [23:15] for those that care, there is definitely confirmed work on the userport rs232 routines in vice :) [23:16] original marvel super heroes from TSR ? [23:16] yellow basic box one [23:16] So, you can blame me and flame me for bringing up the RPG topic [23:16] cool [23:16] guys [23:16] DragosLT: did you know that there was a PC gen for that game on Q-Link? [23:17] nope [23:17] and hopefully once the work is done on vice, some of the custom rs232 routines (like 2400 baud) will work [23:17] Wht I need to find is a gamer programmer who can make PC gen prgs for different games and release them [23:17] DragosLT: be up on my BBS when the HD is returned [23:18] wild*: it means nothing, just a spam trap email I use [23:18] Also saved the Top Secret PC gen as well. Friend cracked the Blitz on it. I hope to be able to add things from the TS Companion and re-release it. [23:19] Using in IRC as well? [23:19] real name? [23:19] i'm lazy too [23:20] your real name or alias? [23:20] goodnight [23:20] Was made by some guy who made other PC gens for games called Sargon. If that rings a bell to someone. [23:20] * JohnnyL (~worldpeac@ool-182dd9a9.dyn.optonline.net) Quit (Quit: L8r Daze All) [23:20] * lessmony (lessmony@0-2pool49-167.nas9.eugene1.or.us.da.qwest.net) has joined #c64friends [23:20] that's not useful info, now is it? [23:20] Hoi lessmony [23:21] hello lordronin [23:21] It would be for recognition purposes? [23:21] robertb not here? [23:21] Like to connect to a guy called Kenneth Sunfire. [23:21] did you recognize me already? :) [23:21] I remember a C= chess series named Sargon? [23:22] Be good for me to understand more on the topic of making PC generators. As that is a thing my group wants to do for projects. [23:22] yeah sargon existed for the VIC afaik [23:22] to real people names. Most of us know each other's real name. [23:22] Also on the C=64. Got is someplace in this mess. [23:23] I recognized u on c.s.c. but wondering if I recognized you from other forums and lists. [23:23] Think, with my embalmbed mind, that I may have a Vic-20 Sargon cart in storage. [23:24] Hey Wildstar: When Robert was here for his MossyCon2. He showed me how to use Google for c.s.c. Maybe if I do that no flames for using a C=? [23:24] hrm [23:24] * CincyJim (~sock@68.171.80.162) Quit [23:24] Hmmmm, should work [23:25] Appears that is the way he has been doing it for himself [23:25] There is a way to post messages to c.s.c. via google. [23:25] * CurtisP (MrHorrible@cpe-24-166-34-87.neo.res.rr.com) has left #c64friends [23:25] Right he showed me the steps. I just have to make an account with google [23:26] what's the deal with 'rebocardo'? [23:26] Hey guys, just wondering, has anyone seen/heard from AlanR lately? I haven't seen him around here in a while. [23:27] Yeah, a text link "Reply" at the end of a message would allow you to reply to a message [23:27] haven't heard from in in a long time [23:27] Heard that Robert was working hard on the ComVes thing. [23:27] You should have a google account [23:28] oops me and being sober tonight "ComVex" [23:28] gmail account (free) [23:28] Free is my favourite brand of beer [23:28] I thought Robert was at a concert tonight? [23:29] you can signup for google usenet access with any email account. [23:29] Last we talked about was trying to have me appear at the ComVex thing. Didn't hear about a concert. But that would fit with his interests. [23:29] I won't be at the chat this Saturday, because I will be attending [23:29] a Matthew Sweet/Susanna Hoffs concert in West Hollywood. Chat on! [23:29] pacman: yeah that is what Robert told me and then used his account to enter. Been thinking about trying it out. [23:29] that was in his #c64friends announcement [23:30] Reminds me of a Simpsons episode when Flanders is going to a Christian Rock Concert (wants Homer to babysit) and the tickets read "Chris Rock in Concert" hehe. [23:30] Well, it shouldn't be much trouble anyway. [23:30] Ah, didn't read the announcement this week. [23:30] LordRonin, www.dejanews.com [23:31] that is what I use also [23:31] Wildstar: nope just a simple email addy and PW is all it appears to take. Like eBay, PayPal and Amazon as well as yahoo. [23:31] Never heard of that one pacman [23:31] * Trek (~peter.gre@MTL-ppp-153629.qc.sympatico.ca) has left #c64friends [23:31] Sorry MikeC, not a Simpsons fan. OTOH a big Futurama fan [23:32] Hell, it tells me that but heck, it doesn't matter. I already have a google email account. [23:32] Gotta split gang. house clean, make some beef for eats and run a game tonight. Se you later on [23:32] LordRonin, http://groups.google.com/groups/dir?q=comp.sys.cbm for the cbm news group. [23:32] * LordRonin (~lordronin@vcsweb.com) Quit (Quit: Leaving) [23:33] I'll DL a text browser to see how it would look I suppose. [23:36] Downloaded Lynx to my PC [23:36] Well, things have slowed to a crawl, time to call it a night. L8R. [23:36] * MikeC (~MikeC@CPE000fb552ac59-CM001371b66e78.cpe.net.cable.rogers.com) Quit (Quit: Chatzilla 0.9.72 [Firefox 1.5.0.2/2006030804]) [23:37] wild: do u have a 128? [23:38] A 128D [23:38] and a 128 [23:38] that's awesome. you use the vdc? [23:42] must be taking a long think about that.... [23:42] yes [23:44] * Fuzz-PSW (~Fuzz-PSW@205.211.52.54) has joined #c64friends [23:44] * ChanServ sets mode: +v Fuzz-PSW [23:44] Howdy Fuzz-PSW [23:44] heya! [23:44] any games that make advantge of the C128 graphic modes? [23:45] i.e. action games or something impressive? [23:45] I remember GEnie had an online card game for the 128 [23:46] only 80 column game I've ever seen [23:47] The VDC dont have hardware scrolling right? [23:48] no idea... [23:48] nope [23:50] * lessmony (lessmony@0-2pool49-167.nas9.eugene1.or.us.da.qwest.net) Quit [23:51] What was Commodore thinking? An enhanced VIC-II would have been so much better. [23:51] * Schema (~spam@209.151.141.59) has joined #c64friends [23:52] Howdy Schema [23:54] hey Schema [23:54] hey all [23:55] Commodore? Thinking? errr... [23:56] lol [23:56] The 128 is a mess [23:57] still, the C64 was one of the best things to come out of the 80's.\ [23:57] yup. [23:57] mullets - bad [23:57] glam rock -bad [23:57] glam rock... more 70's no? [23:57] ya, saw lots of mullets in the 70s [23:58] even the 70's seemed more interesting and fun then today. [23:58] I grew up in rural Manitoba, we were about a decade behind the rest of civilization [00:00] * FungusN0S (w2kue@c-24-19-168-202.hsd1.wa.comcast.net) Quit [00:00] I was in college during the late 70s, so I got exposed to alot of things there awaiting to play the newest arcade games of the 80's. [00:01] well folks, gonna call it a nite [00:01] catch y'all next weekend [00:01] niters [00:02] * Disconnected End of #c64friends buffer Sun Apr 23 18:00:23 2006