[21:00] * Now talking in #c64friends [21:00] * Topic is 'We Adore Our C-64!!' [21:00] * Set by ChanServ on Sat Aug 21 02:58:29 [21:00] Only 2am here G, but i'm more worried about waking our kids up than anything... [21:00] -ChanServ- Visit our webpage at: http://www.geocities.com/c64friends [21:00] OFFICIAL CHAT BEGINS !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Self Destruct Terminated !!!! [21:00] Howdy all [21:00] TMR{C0S}: i'm sure your kids dont mind :=P [21:00] G: probably not, but i'd rather they were asleep! =-) [21:01] Self Destruct? Wildstar was going to self destruct? [21:01] * JLawless (~jimbo@dialup-4.228.177.61.Dial1.Denver1.Level3.net) has joined #c64friends [21:01] JL [21:01] snoggy [21:01] Jim.. [21:01] Howdy JLawless [21:01] Well, just had to play with the words [21:01] Hello, Hiraghm. Oldbitcol. Snogpitch. All... [21:01] Just out of interest, does "snog" mean the same thing over there as it does here...? [21:02] Just before you logged on TMR{C0S} assumes Wildstar will self destruct in 60 seconds...?! [21:02] Snog isn't really used in USA slang [21:03] * TMR{C0S} grins one of those eeeevil grins. =-) [21:03] So for fun - I played with the words. [21:03] how come you are not op? [21:03] I can fix that ya know [21:04] I would hope so... [21:04] I wanna be op! [21:04] * Hiraghm nudges snog [21:04] * antigen (na@216-203-251-34-phx-01.cvx.algx.net) has joined #c64friends [21:04] lo antigen [21:04] Howdy antigen [21:04] Hiraghm wants it too much [21:04] hey, snog, actually you can help me... how can I keep my channel from auto-opping people when I'm not there? [21:04] hello Hiraghm, Snogpitch [21:04] * TMR{C0S} examines the "coffee" he's drinking - who nicked the caffeine?! [21:05] I DID!!! [21:05] * jmkurtz (~jerrykurt@del224192.columbus.rr.com) has joined #c64friends [21:05] Howdy jmkurtz [21:05] Hello all! [21:05] * TMR{C0S} has a sniff... bugger, the kids have been mixing the decaf up with the real stuff again. =-( [21:05] Hiya [21:05] Hiraghm, is your channel here on this server? [21:05] Ok..... [21:06] yes snog [21:06] #americanconservative [21:06] http://www.smash-designs.de/pix/turrican_small_01.jpg <-- wooohooo!!! =-) [21:06] Did you register it with services? [21:06] lo jm [21:06] yes, I registered the channel [21:06] are you the founder? [21:06] yes [21:06] * Eyeth (~eyethian@fl-nked-ubr2-c6c-223.miamfl.adelphia.net) has left #c64friends [21:06] NICE- [21:06] but when I'm not there, other folks can make themselves op [21:07] * [LCH^BCI] is now known as LocalH [21:07] Is that the number of disks needed to play Turrican [21:07] right, if you feel that only you have to have ops, you can force channelserve to only op those on your autoop list [21:07] Nope, that's advance duplication for the launch on the 28th - they're ready to release. [21:07] Nice - what's the price [21:08] crap! someone lost my 7400 NAND gate.... Gonna be a slow project tonight.. [21:08] From what i gather, they're giving the disks away. [21:08] How do I get a copy, [21:08] how does I do that snoggy? [21:08] If there's a charge, it's just for the media - AEG has said the game'll be free and released on the Smash site at the time it gets launched at Evoke. [21:09] Wildstar: get to Evoke. [21:09] How many folks are on your autoop list? [21:09] TMR - new C64 game? [21:09] turrican is an old game [21:09] they're reprinting it? [21:09] Where's that Evoke ???? [21:09] snog, 2 I think. how can I check? [21:09] I be willing to pay disk cost plus postage. [21:09] Germany, same as SDS. [21:10] * Alan (~drummer_1@user-33qt878.dialup.mindspring.com) has joined #c64friends [21:10] * antigen (na@216-203-251-34-phx-01.cvx.algx.net) Quit (Read error: Connection reset by peer) [21:10] Alan [21:10] Hi [21:10] Hi Alan [21:10] SECUREOPS Stricter control of chanop status [21:10] Syntax: /msg Chanserv SET #[channel] SECUREOPS {ON or OFF} [21:10] Enables or disables the secure ops option for a channel. When secure-ops is set, users who are not on the userlist will not be allowed chanop status. [21:10] I'm about say - 4 miles from the Pacific Ocen [21:10] Or was that 6 or was that 8 miles [21:11] Could be 10 miles. [21:11] That means that I am in the USA. [21:12] I should have taken the airplane of Jens ???? [21:12] most channel maintenance help is located at this webpage: http://www.newnet.net/services2 .php [21:12] Wildstar: i think you'll have to wait for the crack to run it NTSC anyway, either that or grab the web release and use an emu. [21:12] I got emulator [21:12] Webrelease is where [21:13] Smash Designs site, same day and time as the party release - 03:03 on the 28th. [21:13] Howdy Alan [21:13] That said, the server might struggle a bit, they've been promoting this for a week or two now. =-) [21:13] kind of a late greet...was preoccupied with a question [21:13] * antigen (na@user-38lc4l4.dialup.mindspring.com) has joined #c64friends [21:14] Snog, better late than never. Thanks [21:14] Howdy antigen [21:14] re [21:14] reanti [21:14] brb thanks snog. [21:14] you don't have to be in the channel to send msg's Hiraghm [21:14] gotta run for solder.. i'll be back.. [21:15] * Oldbitcol is now known as old_brb [21:15] * Hiraghm (~hiraghm@xtimports.com) Quit (Killed (irc.aohell.org (Too many invalid passwords))) [21:15] So, has anyone broken out Summer Games (1 & 2) since the Olymics are going on? [21:16] Guess Hiraghm goofed? [21:16] * TMR{C0S} has been trying to avoid the olympics... [21:16] * Hiraghm (~hiraghm@xtimports.com) has joined #c64friends [21:16] Summer Games? not here [21:16] Howdy Hiraghm [21:16] jmkurtz, great idea! I'll have to fire up a round or two of Summer Games [21:16] snog, I know, but I have to go afk a min :) [21:16] * TMR{C0S} doesn't actually have an ori of any of the Games series thinking about it... [21:16] * Schema (~spam@209.151.141.59) has joined #c64friends [21:16] schema [21:17] hi all [21:17] * MikeP (~spamme@191.cust12.vic.dsl.ozemail.com.au) has joined #c64friends [21:17] I was SO impressed the first time I saw Summer Games -- the animation was so smooth. [21:17] My 64 will be joining shortly [21:17] Hi Schema [21:17] where's brain? [21:17] lo MikeP [21:17] * Schema64 (~Leif@209.151.141.59) has joined #c64friends [21:17] Howdy MikeP [21:17] hi hiraghm [21:17] Lessee: Spaceships? No. Lasers? No. Big f*ck-off nasties? No. Sorry, nothing in the Games series for me. =-) [21:17] hi snog [21:18] Howdy Schema and Schema64 [21:18] TMR :) [21:18] gotta go out for just a sec..BRB [21:18] WB Schema [21:19] I am here on my 64! (via Linux) [21:19] * TMR{C0S} has a new want for his list to add to Pinball Dreams, T3 and Grubz; want B.O.M.B. [21:19] * Hiraghm claps happily for Schema [21:19] Any news on BOMB being released? [21:19] But I have a win2k laptop too [21:19] what's bomb? [21:19] Great to hear Schema [21:20] A C64 Game that Wasn't.. I'll try to find a link... [21:20] I WANT MY RR+RR-NET!!!!!!!!!!!!!!!!!!!!!!!!!! [21:20] Scrolling SEU, based on Scramble. Was being developed by Chris and Tony West back in the early 1990s and has been sitting on disks since. Looks seriously kick-arse by the screes at cs.c64.org [21:20] wasn't a game? [21:20] I want my IDE64!!!! [21:20] or wasn't for the 64? [21:20] Yea, TMR -- that's it. [21:20] I want my [21:20] Was for the C64, was a game, wasn't finished. =-) [21:20] oh [21:21] jmkurtz: no news yet, Chris and Tony are rooting through disks finding bits and pieces - i think there are three or four levels so far. [21:21] * TMR{C0S} is pleased about Tyger Tyger seeing the light of day - Gravy sent me the source *ages* ago! [21:21] wild*: what do you plan on using it for? [21:22] Oh, ok. I saw your comments a few moments ago and got kind of exited there for a second... [21:22] lol, a sec? [21:22] sounds like major excitement :) [21:22] * brain (~brain@12-217-179-222.client.mchsi.com) has joined #c64friends [21:22] Howdy brain [21:22] TMR{C0S}: btw next time you got something that used the PDS... i might be able to come up with the software (thomas koncina/dxs has a PDS actually) [21:22] hi Brain [21:22] From what i gather, B.O.M.B. will be going out through Cronosoft. [21:22] THE BRAIN IS HERE [21:22] Hi brain [21:22] hi *me* [21:22] G: not a problem now, Chris West managed to port his own source in about a day. =-) [21:22] Well, I plan to network my C= and eventually a C-One [21:22] * antigen (na@user-38lc4l4.dialup.mindspring.com) Quit (Write error: Broken pipe) [21:23] Hey brain! [21:23] TMR{C0S}: well just incase ... :=) [21:23] WildStar: I think Contiki is the only app that supports the RR-Net with its Web brower [21:23] * Caricon (~Caricon@user254.paulding.oh.dtnspeed.net) has joined #c64friends [21:23] jmkurtz - what's the price [21:23] Leif! [21:23] Howdy Caricon [21:23] caricon [21:23] BRAIN [21:23] brainbrainbrain [21:23] G: wouldn't mind some notes about the source formats if y'can bug him for it...? [21:23] gotsa question for the brain [21:23] brainbrainbrain [21:23] Hi [21:24] shoot (not literally) [21:24] brain, how difficult would it be to create a PCCard-based REU? [21:24] doesn't have to support cardbus [21:24] not tough. PC card spec has DMA [21:24] brain, I think this would be a great expansion possibility [21:25] if you could use a PC card memory card, even 10 meg... it would be huge, fast storage [21:25] What, a PC card interface for a 64? [21:25] that could also connect to PC [21:25] TMR{C0S}: i'll mail him and ask for the software....dunno if he knows a lot about the format it used [21:25] brain, yeah, via the cartridge port [21:25] You'd need a PC interface expansion port card for the 64 [21:25] G: that'd be cool, ta very much. =-) [21:25] Isn't that what IDE64 does, in a way? [21:25] brain, a what [21:25] ? [21:25] IDE64 uses polled mode [21:25] ide64 uses compact flash [21:26] * Hiraghm frowns [21:26] Except it's file system can't be read by PCs [21:26] A card that plug into the exp port that emulates the PC card IO [21:26] * JLawless (~jimbo@dialup-4.228.177.61.Dial1.Denver1.Level3.net) has left #c64friends [21:26] * Hiraghm wants a large, cheap, fast, non-volatile storage medium for the C64. [21:27] 64HDD? [21:27] ya, it would be nice if the compact flash could be read on other platforms :( [21:27] emphasis on cheap and fast [21:27] My 64HDD system cost $10 Canadian [21:27] schema, doesn't that require a PC? [21:27] Yes - I bought a PC on eBay for $10 for it [21:27] how does it connect? what port? [21:27] It only needs a 486 [21:28] serial port [21:28] that's a problem [21:28] Use an X1541 cable [21:28] serial port will already be busy. [21:28] Huh? [21:28] serial port will already be busy. [21:28] With what? [21:28] Actually, serial port on the 64 and parallel on the PC [21:28] with traffic [21:28] Just add it to the chain [21:28] Yeah, my serial chain here has... [21:29] brain, we have 64k of ram TOTAL for C.O.G.S. [21:29] C64->MPS801->1541->1571->64HDD [21:29] Well, MikeP - I am pretty much looking at the RR+RR-NET for use and new software using it. [21:29] I'm going to need a fast way to swap in/out data [21:29] /nick Oldbitcol [21:29] * old_brb is now known as oldbitcol [21:29] faster than 1541 [21:29] wild*: are you going to write this new software, because no-one else seems to be! [21:29] preferably [21:29] Hiraghm, won't make a difference. If serial port is busy with traffic, means 64 is busy as well, so can;t write to another card [21:29] good point [21:29] * MikeP would love to see an FTP client for the RR-NET [21:30] but I thought he meant serial port on the PC when I said that [21:30] Schema meant serial port of 64 to parallel port of pc [21:30] 64HDD runs on DOS, you can't have anything else running. [21:30] does RR-NET work with Novaterm? [21:30] no [21:30] Sure - I'll work with writing software that make use of RR-Net. [21:30] schema, that's a major drawback [21:31] Hiraghm, hold on for my interface project [21:31] * Hiraghm holds on [21:31] 64HDD "free" is about the same as a 1541 speed-wise [21:31] If Novaterm would work with RR, that would be a nice plus [21:31] It'll allow you to run XP or Linux [21:31] 64HDD "Pro" is supposed to be much faster [21:31] snog: No, no support for RR-Net in novterm .. [21:31] but again, brain, if it has to swap in from an REU or PC Card, the pause from communicating with the game will be a lot less than if it has to load from a 1541 [21:31] Novaterm would be an ideal candidate, with the way it uses drivers [21:31] At least it be part of learning it so I can make use of it in say Games. [21:31] I've been pretty impressed with the speed of 64hdd pro [21:31] So an FTP client be great. [21:31] how the hell would a network interface like rr-net work with a terminal app like novaterm? *shrug* [21:32] brain, did you get my email, btw? [21:32] Then you could set Novaterm for BBS mode, and use your C64 as an FTP server of sorts [21:32] atdt to telnet? [21:32] hiya groepaz [21:32] Hir, true, but serial port support would appeal to more people [21:32] wildstar: an FTP clieant would be fantastic, make exchanging data between my pc and the c64 soooooooooo easy [21:32] Yes, I got the email, thanks. Been away from home this week in Minn, and just got back from canoe trip [21:32] Well - Internet groepaz, internet but you would have to emulate Hayes. [21:32] brain, whyzat? [21:32] MikeP, ftp client shouldn't be too difficult to port to C64 [21:32] Interface I am building ~$50.00 [21:33] Wildstar: hayes over ethernet eh? LOL [21:33] INterface you are talking about > $50.00 [21:33] There is an FTP client for Wings [21:33] brain, oh. [21:33] Hehehe [21:33] schema, wings requires SCPU [21:33] The IDE64 guys were looking at porting it for ETH64, on a tock 64 [21:33] *stock [21:33] hey, brain, what does tcpser connect to on the c64? [21:34] * MikeP if someone wrote a suite of programs like telnet, ftp client and ftp server he would happily donate a few $$$$ [21:34] either user port (2400/9600 bps), or Swiftlink/T232 (exp port) [21:34] * TMR{C0S} points out that the best way to get software you want for the C64 is to learn a bit of 6510... [21:34] Or 65816, depending on your preference. =-) [21:34] hiraghm: i am no programmer, if i was i would have done it when i got the rr-net :) [21:34] Schema: that would require porting half of wings though...not exactly trivial [21:35] for the TCP/IP stack? [21:35] well the tcp/ip stack is a significant portion of wings :=P [21:35] ah, I see [21:36] it would be much easier to write a ftp client for contiki [21:36] brain, so it's not serial [21:36] can the user port handle 9600? [21:36] on the 128 it can [21:36] oh [21:37] tcpser emulates a modem... It makes a PC look like a modem on the 64 [21:37] So, it uses standard modem interfaces for the 64 [21:37] groepaz: i would rather see utilities that work without Contiki.. i prefer no gui :) [21:37] nonono not for contiki [21:37] brain, any reason why tcpser couldn't communicate via the pc parallel port? [21:37] Apps have to be too stripped down to fit in Contiki [21:37] (maybe could use standard printer port ) [21:37] MikeP: just compile it without the gui then :=P [21:38] I'd be happy to see a standalone ftp/telnet app for rr-net [21:38] make make a Contiki shell that accepts cli [21:38] schema: agreed, no contiki.. besides the gui I hate the fact you cant use multiple drives if you have them [21:38] Snogpitch: that exists [21:39] Yes, if I used the pc parallel port, I'd have to write all the serial routines for each OS [21:39] However, you can haev more than 1 serial port in a PC [21:39] Contiki has a shell [21:39] mostly I want parallel routines :D [21:40] connect two pc serial ports to the C64 user port?? [21:40] Write them, then :-) [21:40] is that what you're saying? [21:40] One is all you need for tcpser... 1 PC serial port to 1 64 [21:40] Hiragm: The IDE64 guys sell a double-rs232 adaptor for the 64, I think...? [21:40] 2400bps.. 300 bytes per second. [21:41] geezus that suxors [21:41] say 12 frames a second [21:41] * Alan (~drummer_1@user-33qt878.dialup.mindspring.com) Quit [21:41] schema: yes they do, it connects to the IDE64.. it has a driver for Novaterm too [21:41] Hey, I'm on with my 64 at 2400 bps [21:41] that's... 25 bytes per frame? [21:41] * Hiraghm shudders [21:42] tcpser supports T232 at 230400bps, 23400 Byes/sec [21:42] yeah but I don't have a T232 [21:42] and I would guess most people don't [21:42] You can make one easy enough [21:42] I've got a swiftlink [21:42] ~10-20 dollars US [21:42] 23.4k per second... 12 frames.. almost 2k per frame.. now that I could live with. [21:43] I really should make one sometime [21:43] Easy to make. [21:43] I don't have a soldering iron anymore; I'm not a hardware type :( [21:43] evening work [21:43] the kicker is "most people don't", though [21:43] Well, if there starts to become enough interest, I might create a board for one and make them up [21:43] hiraghm: RS232 interfaces come up on ebay every so often [21:43] wish jeri would show [21:43] * David (Miranda@ip-210-56-40-46.morenet.net.nz) has joined #c64friends [21:43] Howdy David [21:44] Mike, I have an RS232 interface. just not one of those fast buggers [21:44] David [21:44] hi to all [21:44] I have an idea for a newer T232 cart [21:44] no time to work on it now, tho [21:44] hiraghm: ok, yeah, the old ones max out at 2400 [21:44] besides, if T232 is sitting in cartridge port, where will REU sit? [21:44] brain: whats the idea [21:45] One that is SL/T232 compatible, but supports the nicer features of the PC 16550 serial IC [21:45] 256 byte FIFO [21:45] Would they work with cart expanders? [21:45] * TMR{C0S} blinks - what, there's other stuff goes in the cart port apart from an Action Replay? [Grins, runs like buggery! =-] [21:45] yep [21:45] brain: nice idea [21:45] my idea was an adaptor that included RAM [21:45] Hey TMR: Super Snapshot in mine :-) [21:45] This one would include RAM [21:46] * Hiraghm doesn't think people get the idea that C.O.G.S. is aimed at the widest audience practical. [21:46] My cart expander has a SS5, REU clone, couple of games (switched off) [21:46] And write to that instead of a disk based device [21:46] brain: it would have to emulate the 6551 though wouldnt it, isnt that what they use in the T232/SL [21:46] COGS=? [21:46] I'm kind of partial to my Cinemaware WarpSpeed... (for now anyways) [21:46] * dracosilv (~dracosilv@CPE-69-76-121-53.wi.rr.com) has joined #c64friends [21:46] hello all! [21:46] Howdy dracosilv [21:46] Schema: nah, AR every time - even CCS64 starts up with a virtual AR here! [21:46] yo [21:46] hi draco [21:46] i was able to get on! [21:46] HIRAGHM, COGS= [21:46] whay [21:46] brain, if you would read the section of my message board that you've joined... :) [21:46] what [21:46] OH! [21:46] Commodore Online Game System [21:47] TMR: I got a virtual SS5 running in VICE [21:47] Been out of town, plead for leniency [21:47] inadvertent acronym... I named the section, then noticed the acronym. [21:47] Hallo dracosilv [21:47] http://www.xtimports.com/phpbb2/index.php [21:47] hello snogpitch, brain, MikeP and Wildstar... [21:47] http://www.xtimports.com/phpbb2/viewforum.php?f=10&sid=add16a1a375f6821460ac7cf972b9fa1 [21:47] lo draco. where ya been? [21:47] Well, if you are wanting cheap memory storage [21:48] my first thought when I saw COGS was from the Jetsons....Cogswell Cogs [21:48] Then, a cheap REU clone [21:48] seems right [21:48] fast and cheap. [21:48] snog, lol [21:48] i was west of poynette wisconsin doing something called Geocaching... [21:48] geocaching is fun [21:48] it's like a global treasure hunt... [21:48] Geocaching, awesome! [21:48] you know about it? [21:48] sure [21:48] I've visited most of the caches around Toronto [21:48] wow... [21:48] some actual geocachers... [21:49] Haven't made one of my own, though [21:49] well i go by 'draconis' [21:49] I'm simply "Leif" on the site [21:49] and i have 2 caches arount in the southeast corner of the state... [21:49] oh... i'll look you up. [21:50] brain: you were at the classic gaming expo werent ya? [21:50] No, not me. [21:50] this datarate limit [21:50] Was canoeing with my son [21:50] makes a strategy game more doable than an RPG [21:50] oh, ok [21:50] show of hands... who would prefer an online RPG to an online strategy game? [21:50] me [21:51] * TMR{C0S} wants other options...! [21:51] hmm... schema64? only 2 caches found? [21:51] I like canoeing [21:52] i've gotten 177 so far... [21:52] TMR, name some other options [21:52] limitation though is that it must have a persistent world. [21:52] Hiraghm, you ought to play Park Ranger the game :) [21:52] snoggy, whyzat? :) [21:53] You are a park ranger picking up litter, and riding in a raft [21:53] * antigen (na@user-38lc4l4.dialup.mindspring.com) has joined #c64friends [21:53] I think I remember that game. [21:53] Howdy again antigen [21:53] you have to pick up so many soda cans. [21:53] It was released by Activision [21:53] reanti [21:54] * Hiraghm pokes TMR [21:54] my c64 port is open in terminal mode 210.56.40.46 [21:54] Really? I haven't been to the site in ages, forget my stats. Haven't been out this year at all. [21:54] David: details? [21:55] hello Schema [21:55] * JavaUser (~Javauser@dialup-164.54.194.203.acc04-dryb-mel.comindico.com.au) has joined #c64friends [21:55] Isn't the game called "Park Patrol"? [21:55] Howdy JavaUser [21:55] hmm... wonder who javauser is... [21:55] Sorry, was finding a tool for a mate - other options? Anything with big guns and spaceships in please. [21:55] hello, that would be me! [21:55] Ya, it is Park Patrol [21:56] TMR, well the rpg could be set in space [21:56] with guns [21:56] so could a strategy game [21:56] Do i get to fly around shooting stuff and not thinking much? [21:56] lol [21:56] schema i mean you can talk to my c64 i will anser you back on it [21:56] you want Star Wars Galaxy? :) [21:56] play asteroids for that, TMR{C0S} [21:57] Actually, a good game is [21:57] brain: have you had a chance to do any work on your IEC/ATA project ?? [21:57] No, i'd rather play Armalyte, IO, Enforcer, Salamandber, Nemesis... [21:57] doh! A good game is "Avenger" -- the cartridge by Commodore. An excellent Space Invaders clone. [21:57] Star Wars Galaxy on the C64 :) [21:58] David... [21:58] David: I just telnetted to you :-) [21:58] MikeP, yes, I have. [21:58] * TMR{C0S} mutters - replace the name Nemesis with Gradius and Salamander with Life Force... [21:58] Worked on it all week this week, trying to get ready for expo [21:58] how about Star Raiders? [21:58] give a some keys [21:58] from the Atari 800 [21:58] Ya, expo is just 2 weeks away [21:58] Nope, strictly a 2D shop here. [21:58] brain: Ahhh i thought the expo had come and gone, d'oh! [21:59] you hate 3D? [21:59] i see nathing here try again [21:59] say hallo [21:59] Not hate, just don't play much that's 3D. [21:59] I'm hoping if I can get cogs working worth a pooh I might be able to work a deal with Jeri/Jens for a C-1 as a developer :D [21:59] * TMR{C0S} plays Ikaruga and Psyvariar 2 quite a bit - they're sort of 3D but using it for 2D. [21:59] TMR, how bout an overhead game like gauntlet? [21:59] brain: what stage are you up to with it? [21:59] multiplayer of course [21:59] Quick plug: After SWRAP, the next Expo is the World of Commodore [21:59] http://tpug.icomm.ca/woc/ [22:00] Hiraghm: yeah, more my department. [22:00] that was a quick plug... [22:00] hrm [22:00] Ah and an FTP client will be BEAUTIFUL [22:00] did we get the license number of that truck? [22:00] MikeP, still in stage1 :-) [22:01] * TMR{C0S} tends to play fixed-speed scrolling SEUs though... short of co-operative play modes like Armalyte, there's not much room for multiplayer. [22:01] brain: heh :) [22:01] stage1 = IEC to PC via serial [22:01] i forget... how many rooms will the expo be in, and how big will they be? [22:01] TMR -- what about the good ole original "Defedner" [22:01] who can i telnet any ataris [22:01] stage1a=IEC to USB [22:01] http://swrapexpo.org/ [22:01] Dave Ross said, 3 rooms [22:01] stage2=IEC to ethernet [22:01] 1 for demos, 1 for vendors, 1 for hacking/socializing [22:02] Brain -- IEC to USB sounds like an interesting project. [22:02] It's easy once stage 1 is working [22:02] jmkurtz: depends on the rendition, never found a C64 one that played quite right although Dropzone was close. [22:02] Nick Coplin(64HDD) told me about some serial to USB ICs [22:02] * JavaUser (~Javauser@dialup-164.54.194.203.acc04-dryb-mel.comindico.com.au) Quit (Quit: Leaving) [22:02] brain: Does the project in its current state read/write to a hard drive yet? [22:02] But my personal top three are IO, Armalyte and Enforcer and have been for a very long time now... [22:03] MikeP, yes :-) [22:03] MikeP, and some other stuff.... [22:03] IEC to USB would be good enough... [22:03] brain, unless you can connect IEC to a router... [22:03] stage2 [22:03] TMR - Dropzone is good, but its not defender... Maybe I just don't get the little guy flying around in a space suit :) [22:04] brain: cool, i see.. so you'll get it sorted using rs232 and once the bugs are ironed out do the USB, Ethernet etc [22:04] i never really took to Defender, more a Scramble player really. [22:04] yep [22:04] The IEC part is the toughest [22:04] ONce that is reliable, the server and transport are easy [22:04] brain: what sort of problems come up doing the IEC part? [22:05] for one, the protocol is very badly documented [22:05] Scramble or Scrabble? [22:05] Scramble. [22:05] brain, IEC to router, not to PC ethernet card?? [22:06] brain: after all these years of hacking away I thought someone would have written a doc on it by now ! [22:06] Well, to get to a router, you have to be on ethernet, but no PC etehrnet card, just small ethernet IC, like ETH64/RRNET [22:06] * jmkurtz watches Brain and MikeP's conversation very closely... [22:06] wouldn't PC ethernet just need a crossover cable? [22:06] Nick Coplin probably knows IEC inside and out by now [22:07] MikeP, well, if there is good doc around, I have not seen it. Nick gave me his doc, and it's good, but still holes in it [22:07] Questons I still have: [22:07] How do you transfer a 0 length file [22:07] how could you have enough memory for a tcp stack? [22:07] Is it valid to do another TKSA after a TALK has turned around and transferred and completed. [22:08] Hiraghm uIP is small. [22:08] What do you do if someone sends LISTEN, LISTEN, SECOND [22:08] Or TALK, TALK, TKSA [22:08] or TALK, TKSA, TKSA, or various variations [22:08] brain, the second question is easy... I panic and scream [22:08] * Hiraghm panics and screams [22:09] hehe [22:09] * Snogpitch announces please remain seated and DO NOT PANIC [22:09] Nick's code is not open source, so I can;t see what he did. [22:09] too many acronyms :-) [22:09] brain: and Nick or anyone in C.S.C hasnt been able to answer your questions? [22:09] I've sorted a lot of them out on my own. [22:09] Schema: just say TMA, saves time! [giggles and runs =-] [22:10] But, these ones I have just made some assumptions for [22:10] I work for an aeospace contractor - acronyms everywhere [22:10] What about talking with Star Commander's creator, he should have some info that could help [22:10] FOr a while, we didn't know how to signal an error to the 64 if a save failed... [22:10] brain: Have you got a 64HDD setup where you could try doing those things and seeing how it handles them> [22:11] MikeP, I have better, a 1541, but litle time to write test cases... [22:11] Or even Markus Brenner (spelling) for the mnib project. Isn't his code open source? I don't recall... [22:11] SC provides source, right? [22:11] Besides, as you stated, you'd think by now everyone has figured all of these out [22:11] Schema, lucky stuff [22:11] stiff [22:11] lucky stiff [22:11] I could try mnib... [22:11] Not sure about SC source [22:12] brain: Have you asked Nick if he has tested those cases? [22:12] He suggested some of them... [22:12] * MikeP wishes he could get Nick and a few more of the others from Aus_CBM in here [22:12] cases of beer? [22:12] I just figured the IEC protocol wuld be finely documentd by now. [22:12] http://sta.c64.org/sc.html - source is there [22:12] As well, I have a problem none of them have... [22:12] brain: you and me both [22:12] I have a controller in the middle. [22:13] yeah, true [22:13] SC/mnib/64HDD do not/ [22:13] Brain -- maybe you would be the one to document it for the rest of us ?? ") [22:13] So, I've had some more issues to sort out. [22:13] Hope I didn't miss too much [22:13] Like... [22:13] If the users does load"jim",8 [22:13] source to what? [22:13] 64 does LISTEN, SECOND, 'jim', UNLISTEN, TALK, TKSA [22:14] and then turns the line foir the drive to send data [22:14] in is case, computer receives commands, and sends data [22:14] All is well [22:14] * Hiraghm 's brain hurts [22:14] But, let's say, user does: [22:14] open 1,8,2,"jim,p,r" [22:14] is Hiraghm part Gumby? [22:14] Now, computer sees same sequence, starts to send data, but [22:14] user's next line of code is: [22:15] GET#1,A$ [22:15] * Hiraghm smashes his head with two large brick [22:15] guess what, computer reads 1 byte of data (I sent 256), and then says it is done receiving. [22:15] So, what do you do with the 255 bytes still in the controller buffer???? [22:16] Wouldn't the just be disposed unless another GET#1,A$ is used? [22:16] Point is, you never know how much data the 64 wants when it askss for data, but you have to send more than 1 byte due to latency [22:16] brain, donate them to charity [22:16] * Snogpitch is clueless [22:16] hehe [22:16] So, I've had to implement read-ahead and retry code [22:17] With windowing [22:17] windowing? [22:17] Sure, I read 256 bytes [22:17] * LordRonin (~lordronin@CPE-138-217-223-7.sa.bigpond.net.au) has joined #c64friends [22:17] buffer them, [22:17] lo LordRonin [22:17] hi lord [22:17] Howdy LordRonin [22:17] And then I don't get another 256 bytes until the 64 drains the first 256. [22:17] Hello LR [22:17] brain is scaring Hiraghm [22:17] brain: Oh, I see... [22:18] Hoi all running late tonight, as usuall [22:18] RUN AWAY.... RUN AWAY [22:18] brain: and if the c64 never requests that other 256 bytes do you flush your buffer? [22:18] MikeP, I have to hold them, until teh channel is closed [22:18] well, remember, between every few dozen buffer flushes, you should pour a box of Rid-X down the buffer [22:18] Only then can I be sure they don't need them [22:18] hi lr! [22:18] Hoi jmkurtz. Did SEcot contat you about the 1581s [22:18] Hoi oldbitcol [22:19] oops that should read Scott [22:19] command channel is even more interesting [22:19] brain what is the intended use of this IEC thingy (these IEC thingies)? [22:19] btw, wish me luck. going to try getting a monitor off of ebay tomorrow [22:19] Ah yes, the monitor saga [22:19] brain: if as in your example the user does a GET#1,A$ and receives his one byte out of 255 wouldn't he then close the channel, allowing you to dispose of the unread data [22:19] Hiraghm: What type monitor, I have 1701s for sale [22:19] antigen: another interface from 64 to PC. This one will work under XP or Linux, though [22:19] 210.56.40.46 to my c64 [22:20] MikeP, no: [22:20] open 1,8,2,"jim,p,r" [22:20] 20 get #1,a$ [22:20] LR: Yes, Scott sent me an email... I have one for him. [22:20] 30 go on with program [22:20] 40 rem I did not close the #1 channel... [22:21] jmkurtz: good, he told me he was going to contact you on the drive. I' hooked him on the C= [22:21] brain what will the PC being doing with it (drive emulation and like that?) [22:21] brain, you're not responsible for buggy programming... [22:21] * JLawless (~jimbo@dialup-4.228.177.61.Dial1.Denver1.Level3.net) has joined #c64friends [22:21] reJL [22:21] Hoi JLawless [22:21] Hi again... [22:22] brain: I'm VERY interested in this project, but am late to the table on the IEC protocol as I don't really know anything about it. However, I'm a pretty accomplished C++ programmer, so if I can assist, I could try and offer some time??? [22:22] * Eyeth (~eyethian@fl-nked-ubr2-c6c-223.miamfl.adelphia.net) has joined #c64friends [22:22] Howdy Eyeth [22:22] Antigen: It'll handle mounting D64 images, regular drives, etc. [22:22] reEyeth [22:22] Eyeth! [22:22] Hoi eyeth [22:22] Hello, all. [22:22] Eyeth, are you going to be at SWRAP? [22:22] jmkurtz. I'll keep you in mind. Remind me via email to brain@jbrain.com [22:22] Schema- I don't think so. [22:23] brain: ok, so he hasnt closed the channel and you have the data in your buffer. Dont you just keep the data in the buffer for any subsequent reads he does to the file jim, or am I missing something ??? [22:23] MikeP, I do.. I keep the data. [22:23] What would the 1541 do? Just keep the data there too? [22:24] too many jims on this channel [22:24] the 1541 would keep the file open, waiting for more get# i imagine [22:24] * MatrixMan (~bryan@pcp09540850pcs.arnysm01.nj.comcast.net) has joined #c64friends [22:24] brain I was just wondering where you need to look sounds like you really need to disaddemble all the drive roms [22:24] lo matrix [22:24] Howdy MatrixMan [22:24] Hoi MarixMan [22:24] Disaddemble? Buckwheat's in on this? [22:25] LordRonin- Did Robert Bernardo present you the package at your users group meeting? :) [22:25] antigen, I may have to... Was really hoping to not have to. [22:25] hello all! :) [22:25] JL, LOL [22:26] that's "Buttwheet" :) [22:26] Eyeth: I held it till he arrived last month. Installed the 2.2 on stock Geos. Only complaint is the "Enter" key fails to register. Otherwise love it Thanks for creating this one. [22:26] JLawless: too funn! [22:26] crap! funny! [22:26] hm.. I've been wondering if I should make the game operate under GEOS [22:26] Geos 2.2? [22:26] * Hiraghm has GEOS 2.0 [22:26] Thanks jmkurtz [22:26] GeoWrite 128 2.2 [22:27] Ah [22:27] LordRonin- Cool. [22:27] * Hiraghm wishes LordRonin would get an amiga 1200 tower with a mediator and ethernet adapter :) [22:27] Haven't installed it to the Wheels 128 partition [22:27] * Murrlin (murr@dialup-207-218-201-229.ev1.net) has joined #c64friends [22:27] Well, I hope anyone w/ Geos has 2.0 (and be nice if they have Gateway or Wheels) [22:27] Murrrlin [22:27] Hallo LR [22:27] Hoi Murrlin [22:27] dunno where I can get gateway or wheels [22:28] Wildstar - no problem. [22:28] Hiraghm: Got a 1200 in storage. [22:28] thea1ien- I have Wheels OS, both 64/128 versions. They are vastly superior to GEOS v2.0 versions. [22:28] but in digging through a box the other day I found a box labelled GEOS 2.0 at the bottom [22:28] hiraghm, ummmm...don't go there [22:28] Hoi #8, what did you do to your system for BBS? Frelled up stuff here [22:28] Geos 2.0 is free for download now [22:28] I have Gateway. But not wheels [22:28] hio [22:28] What's Gateway? [22:28] RodRonin, it's called "PHP" and "MySQL" [22:28] Gota a Gateway dosk someplace. [22:29] err, LORDRonin, sorry [22:29] Gateway was CMD's answer to an upgrade to Geos [22:29] Hiraghm- Cool. I use PHP myself for my videocam website. [22:29] I don't know, things got all frelling and I was getting disconnected. [22:29] Wasn't that Wheels? [22:29] anything new this week? [22:29] Or does Gateway run on a stock 64? [22:29] I was going to post a response to you. [22:29] * LordRonin sends 26 year old AD&D sword wielding character to Hiraghm for explanation of names [22:29] no. Gateway came out before Wheels did... [22:30] Not dealing with the Amiga at this time. Still addicted to the C= [22:30] Wheels was Maurice's answer to an upgrade Geos [22:30] Gateway runs on a stock 64 [22:30] #8: You didn't have this problem before. You are sending strange signals. Frelled up even the caller log. [22:30] Schema- If I remember, Gateway had a taskswitcher capability and that would require a REU? [22:30] been awhile since I used it, but memory serves, it required an REU [22:30] OK. I found a page describing it on zimmer's site. Reading now. [22:31] My Amiga 4000 is sick :( [22:31] 210.56.40.46 to my c64 open for chat [22:31] How common are REUs...? [22:31] Caricon - say it isn't so :( [22:31] Lord Ronin, weren't the Ronin ancient Japanese knights? [22:31] Caricon: Got thre like that in the U.G. [22:31] (and rodronin was a typo) [22:31] I turned it on, no power light. No video output, completly black. [22:31] caricon OH NO! [22:31] Hiraghm: Masterless Samurai. Name is a dicotomy of terms [22:31] Amiga is commodore [22:31] I like to figure what is going on between my computer and your BBS but I think it be safer to use an alternate means of communicating the matters. [22:32] Caricon -- is it plugged it :P [22:32] There was a movie Ronin - I enjoyed it [22:32] Lord Ronin, I am not a number... I am a FREE MAN :) [22:32] Hiraghm: just saw a 2000 keyboard with a C= logo key for the left "A" [22:32] yes, it's pluged in. [22:32] Lines are acting up around here. [22:32] Wild*? [22:32] LordRonin, see? :) [22:32] The HD powers up, the fans are running, but all the chips were cold. [22:32] Schema64: One I liked starred Tsuri Mufune [22:32] (I am talking to LR about the phone line and the BBS. [22:33] oh [22:33] * jmkurtz giggles like a little kid... [22:33] As for gateWay, I myself have never used it. I relied on an ad hoc solution for using GEOS on my CMD investment back in those days with geoShell. :) [22:33] #8: You must have done something on your end to your system. Been getting calls from other states no probs. #17 in Reno ULed 5 Amiga files today. [22:33] Well, I pulled it out, unpluged all the devices, and pushed down on the motherboard and Cyberstorm card. [22:33] I got the power light back now. [22:33] After a bit and EVEN reducing baud rate to a scarry 300 baud. [22:33] I have Gateway, bought it with a RamDrive years ago, never really put it to use tho [22:34] But I'm going to pull everything out, clean it, all the contacts, and then plug it back in. [22:34] LordRonin, #8 is wildstar? [22:34] We're in the village [22:34] I wonder if something went wrong with the phone line where I am at. [22:34] The Alien [22:34] #8: You didn't have that problem the last time, you succesfully logged on. I watched some attempts last night. All carrier drop from your end. [22:34] Yes Hiraghm. [22:34] Nah, The Village is two suburbs away [22:35] yes? [22:35] * jmkurtz wonders what #8 and #17 are for? Some kind of shortcut? [22:35] I know. [22:35] Hiraghm: Confirmed #8 is WildStar #21 is Mad Max from MHI crew, her right now [22:35] But who is #1? [22:35] my guess is BBS user numbers [22:35] I would hate the Amiga to be dead. It's an Amiga 4000 cyberstorm 060/50 128 meg ram, zip drive, cd rom, 9 gig HD, Cybervision 64, V-Lab frame grabber card. [22:35] Lord Ronin [22:35] jmkurtz: All members of the A.C.U.G. support BBS "The Village" [22:35] LOL, it is the Village! [22:35] OH, ok@ [22:35] Caricon, you can get a new motherboard [22:36] Yep - LR uses BBS user #s. [22:36] That's a pretty sweet Amiga there! [22:36] oh, it's fantastic [22:36] Well, it's all a reference the Prisoner series [22:36] Been a fan of "The Prisoner" since 67. Once a fan club member in early 90s. [22:36] I'm not going to get another one if it's not going to work. [22:36] why wouldn't it? [22:36] agreed. but can you run EVERYthing on said Amiga? [22:36] Apparently, the Village is still there, you can go and see it [22:36] * MikeP sold off all his Amiga stuff a couple of years ago except a couple of service manuals and techtopics [22:37] (the set) [22:37] if not, then it's not all it's cracked up to be, is it [22:37] LordRonin, in 187,000 words or less, please explain the ending to me? [22:37] #8 is happen to be because I was the 8th subscriber to the BBS. [22:37] Schema: Port Merion North Wales. Fan club meets there each labour day weekend. There is the fan shop on site all year. [22:37] The only thing I can't do with the Amiga is the web browser on the net. [22:37] there's a commune in Wales? [22:38] It wasn't a set Schema, it was just filmed in Port Merrion. Apart from a little dressing, it actually looks like that. [22:38] Yes, I remember reading that. [22:38] I even have a full page color scanner for it. [22:38] well i'm gonna leave now, since i have to go to bed now... [22:38] buy draco [22:38] Schema: No the internal sets, along with the Lotus Elan #7 were destroyed in a studio fire in the 70s. The real resort is still in operation. [22:38] * Murrlin (murr@dialup-207-218-201-229.ev1.net) Quit (Quit: Mischief managed! ....Nox.) [22:39] Hiraghm: There is no end, not even in the DC graphic novel. [22:39] seeya draco [22:39] LordRonin, last episode I saw, everyone escaped the village [22:39] Caricon: Don't you have YAM and IBrowse? [22:39] bye! [22:39] * dracosilv (~dracosilv@CPE-69-76-121-53.wi.rr.com) has left #c64friends [22:39] * thea1ien is going to try and setup his new lavalamp [22:40] * MikeP wonders if anyone followed the ebay auction of the FD4000 recently? [22:40] yes. I use the Amiga for everything. I was just saying, the only thing that sucks is the Browser. [22:40] Hiraghm: No it is an actual tourist resor, ther is a castle about 2 miles away. Got the "Village" map and the real tourist map buried. [22:40] MikeP- How much did the fd 4000 go? [22:40] eyeth: are you sitting down????? [22:41] LordRonin, I thought you said you live in a commune? [22:41] I have a FD4000 already, so I wasn't watching it [22:41] there was an FD4000 on ebay??? [22:41] I'm dumb so I wasn't watching [22:41] i think it was US$370 [22:41] Dang! Maybe I should sell mine, then. :) [22:42] Caricon: contact alberonn@qwest.net for AMiga information. He is our groups resource officer [22:42] wow! [22:42] Except that it's inside my C128D and I'm too lazy to pull it out, heh. [22:42] I can't remember how much i paid for mine new [22:42] Hiraghm: But at the end, #6s door, did he really escape in "Fall Out"? [22:42] i've deleted the auction now but i remember it being close enough to US$400 that I thought, wow, i'll never be able to get one of those :) [22:42] I dunno. I'm askin'. [22:43] Get real hurt, a member of the MTTM sold his for under $100 [22:43] I got the power light to come back on, so I hope everything is fine. I just need to clean it out, dust and all. And then plug everything back in and cross my fingers. [22:43] Am i the only person seeing all the numbers and thinking "hang on, in Codename: Kids Next Door there are only five agents"? =-) [22:43] I think someone won a FD4000 at one of the LUCKI expos [22:44] * MikeP wonders if a USED FD4000 goes for that price, I wonder how much Maurice could be making if he sold NEW FD2000s [22:44] TMR{C0S}: Thou art showing thy age. [22:44] yeah they did [22:44] LordRonin: i'm showing our kids' age, it's on Fox Kids daily here. [22:44] Snog: they DID!! wow, what a lucky prize winner.. *sigh* [22:44] Was that a TV show? [22:44] Did anyone ever see "Whiz Kids"? [22:44] I watch Cartoon Network all the time. [22:45] * TMR{C0S} is watching Fox Kids a lot right now, they're going through Power Rangers at four episodes a day... [22:45] TMR[C0S} Ah, heard of the show. But all of my kids are around 30. [22:45] I remember Whiz Kids. I was hoping Sci Fi or something would carry the reruns. [22:45] Is Maurice still doing anything? He's been on the receiving end of a bunch of complaints lately? [22:45] oddly enough, it was the last item taken. I dunno what the others were thinking [22:45] The FD 4000 is a nice device; It has a faster CPU than its FD 2000 sibling. The main drawback is that ED mechs really didn't catch on in the PC world. :( [22:45] ok, found my receipt for my fd4000, $308.45 with shipping [22:45] Caricorn, I want to see Whiz Kids as well. [22:46] some one is login to my terminal are you useing c64 or atari [22:46] What kind of disks do the FD4000 use? [22:46] jm: robert says some people have received things, so I guess he is still going, slowly. [22:46] What size were the disks, the ones before 5.25" [22:46] DD HD and ED for the FD4000 [22:46] 8"? [22:46] snog: did you buy it new from CMD? [22:46] Yes, bought it new [22:46] I still haven't gotten my Smart Mouse back after 2 years :-( [22:46] I remember Whiz Kids, they had the big disks. [22:46] that was new in 1992 [22:46] Caricon: might just have been small children, t'was a while ago... [22:47] I still want me an FD-4000 and an SX-64 [22:47] i have seen a few PCs over the years with 2.8MB drives...too bad they didn't really catch on [22:47] * brain has a brand new box of #M 8" disks here [22:47] #8: What did you do to the computer and or phone line connection since your last succesfull login? [22:47] 3M [22:47] 8" [22:47] disks [22:47] LocalH - oh yea, the IBM's had those drives. [22:47] it'd be nice to get such a drive working with the amiga, and have a way to format ED disks on the amiga [22:47] * Pnacolada (~trillian@c-67-171-224-14.client.comcast.net) has joined #c64friends [22:47] PNA [22:47] you never post on my board :( [22:47] Hoi Pnacolada [22:48] Howdy Pnacolada [22:48] * MikeP would be happy with an FD2000 .. Any private sellers PLEASE contact me ! [22:48] Also, there is a dual drive version of the FD 2000 (or 4000?). Now, that is a drive I would love to collect! [22:48] Howdy all. [22:48] wb pna [22:48] WOOHOO! It works! [22:48] great! [22:48] what works? [22:48] Sorry.. [22:48] i still would like to own a 1572 ;_; [22:48] I would like to own a C-1 [22:48] Jeff's interface works, right? [22:48] Just got my nintendo zapper working on the 64.. [22:48] oh [22:48] I'd still like a covox and animation station [22:49] as an accessory to my Amiga-One [22:49] LR can we go to private mode ? [22:49] * Chet-34 (notme@newnet.spam.detector) has joined #c64friends [22:49] Sorry, Still waiting on the right chips for the interface.. [22:49] lo chet [22:49] HOwdy Chet-34 [22:49] Hoi Chet-34 [22:49] huh, right chips? [22:49] What's wrong with the ones you ordered? [22:49] What's a Nintendo Zapper? [22:49] I'd like an A4000T w/ vid toaster [22:49] Nintendo zapper is the gun that comes with duck hunt.. [22:50] Isn't the Sega light gun an easy mod to make it work on the 64? [22:50] thea1ien, me too [22:50] a project i'd find interesting (but have no experience or knowledge as to where to start) would be retrofitting SID chips to various consoles, and writing demos/games to take advantage of them [22:50] brain: I must send you that e-mail about the topic from last week. Haven't done my e-mail yet [22:50] I didn't get MAX232 I ordered... [22:50] I'd settle for an upgrade to Lightwave 5.0 [22:50] err 5.6 [22:50] * MikeP thinks that with the going rate of any used CMD gear on Ebay that Maurice could be selling a reasonable amount of it himself should be produce it [22:50] LR, sounds good. [22:50] Jeff, what did they send? [22:50] I ripped all the nintendo circuits out and replaced them.. [22:50] Got Two more MAX233's... [22:50] Re-ordered... [22:51] 233s are fine [22:51] Just skips the caps [22:51] damn, cameron's working on 2 years between updates this time on SWoC =P [22:51] LocalH: there's already a project on the go to wedge a SID into the Atari 8bit and Sinclair Spectrum, not sure how they're doing... [22:51] Was thinking of comparing the two, but the right chips are on the way.. [22:51] Naw, go ahead an use them.... [22:51] what was the name of that game [22:51] i'd especially be interesting in seeing a SID mapped to the 68k space [22:52] UNless you've already soldered the caps [22:52] on the genesis/MD [22:52] * MatrixMan (~bryan@pcp09540850pcs.arnysm01.nj.comcast.net) Quit (Quit: Leaving) [22:52] where you worked in a factory putting parts together for toy Star Wars figures? [22:52] * MikeP thinks the Max233 rocks, no caps needed! [22:52] It would have been nice if the CMD hardware could have been 'open-sourced' or something. That way, the CBM hobbyist community could build home-brewed CMD HD's, FD's, etc. [22:52] Max233 rocks, no caps needed, but suck on price. [22:52] * Hiraghm would like to see a version of "Harmony" for the C-1. [22:52] Guess it's next... :) [22:52] MAX232=.70 [22:52] MAX232=$3.00 [22:52] what is Harmony? [22:52] * MikeP thinks it could be worth buying the caps :) [22:52] What games work with the Light Gun for the C64? [22:52] * brain thinks that as well [22:52] I also found the XGS discussion interesting. It appears the C=1's closest competitor really isn't even competing at all. [22:53] * brain did just order 10 232s and 50 caps [22:53] screw the XGS [22:53] I would like to find a c64 emu for the psx [22:53] * TMR{C0S} is quite puzzled by that, never saw the xGS as a competitor to the C=1... [22:53] snoggy, it's a game where you have to match same colored spheres together and bang them into each other [22:53] Time to put this thing back together and make it look like a gun... [22:53] making smaller ones. It's been 10 years since I played it. [22:53] (make that 13) [22:53] * Schema64 (~Leif@209.151.141.59) Quit (Quit: Schema64 has no reason) [22:54] * Chet-34 is now known as FreeBilly [22:54] Well, I was under the impression that the XGS was competing in the same marketing niche as the C=1 concept was... [22:54] eyeth: open source? not sure how many people would be building their own SuperCPU's !? [22:55] I know I wouldn't [22:55] MikeP- Well, the first thing I would have done is to add a power supply unit to my existing SuperCPU 128 unit. With the hardware fully documented, it should be a snap. [22:55] Why not? [22:55] * TMR{C0S} doesn't do hardware, but a few people i know have an interest and seemed to feel doing a similar unit to the SCPU wouldn't be massively painful... [22:55] C-1 [22:56] Anyway, I've seen the C-1 upclose several times. It is a polished product from all appearances. The last time I've seen it, it was working, albeit in B&W mode. [22:56] I'm looking forward to it being finished. [22:56] what's the C=1 got to do with it? when you're talking actual c64 hardware, the C=1 doesn't really come into the picture too much, does it? i certainly wouldn't mind playing around with an SCPU, and the possibility of hitting the VIC every cycle with the right code seems quite lucrative to me [22:57] http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=74945&item=5117787621&rd=1 [22:57] My C1 is sitting here a couple feet from me [22:57] (got to do with building SCPUs and such, of course) [22:57] but being open source doesnt allow anyone to commerically produce anything from it though does it, so it would still be illegal for someone to start up a SuperCPU clone based on it [22:57] * Hiraghm pokes snoggy hard enough to leave a bruise [22:57] that would all depend on the license [22:58] i mean, it's plausible (albeit not likely) that as long as it wasn't using the trademarked product names, that the license might allow it [22:58] that would be assuming there was such an open-sourcing in the first place [22:58] * TMR{C0S} can't see that happening... [22:59] Its a shame someone doesn't design an accelerator that is SuperCPU compatible [22:59] Well, if an accellerator could be designed that wasn't, but didn't cost much to make... [23:00] Well, there's always VICE in warp mode [23:00] Power64 has a speedup mode as well [23:00] Nah, can't run stuff that needs SCPU like that... =-) [23:00] scpu compatible but fits in a 128D case [23:00] or SX case [23:00] * Hiraghm grins [23:00] I think there is an enhancer drive somewhere around here, just missing the label on it [23:00] * Pnacolada (~trillian@c-67-171-224-14.client.comcast.net) Quit (Ping timeout: 252 seconds) [23:01] * David (Miranda@ip-210-56-40-46.morenet.net.nz) has left #c64friends [23:01] * MikeP thinks that it would be worth someones times and effort considering what these types of items sell for used on Ebay [23:01] What software is there for the SuperCPU though? Wheels, Wings and 1-2 games? [23:01] C.O.G.S. eventually, one hopes [23:01] * TMR{C0S} is interested in Metal Dust personally... [23:01] MetalDust! [23:01] Wheels will work on a 1 mhz machine [23:01] MetalDust [23:02] schema: and the other apps that arent written specifically for it but are advantaged by the speed increase ( extractors and so on ) [23:02] Schema: I remember a site with a mess of games for the SCPU. DLed them to a FD-2000 disk and mislaid it [23:02] There's geoZIP. Requires a SuperCPU. Ditto for the WAVE. [23:02] Plus, if there were a way to make VICE act like an SCPU i'd consider writing some code myself... [23:02] Signed up for Metal Dust [23:02] * David (Miranda@ip-210-56-40-46.morenet.net.nz) has joined #c64friends [23:02] Just how many people have the SuperCPU? Everytime I see one on eBay, it fetches a small fortune... [23:02] reDavid [23:02] jm, not that small a fortune... [23:03] reHoi David [23:03] back again [23:03] I have the SCPU for my Geos,Wheels and BBS [23:03] I don't have a SuperCPU. [23:03] Yeah. Considering the eBay prices that the SuperCPU fetches, someone should at least come up with a home-brewed accellerator clone for the 64 or 128 by now. [23:03] Look at the IDE64 for instance. [23:03] I was under the impression about 300 SCPUs were sold [23:03] Wildstar has borrowed Roberts SCPU [23:03] schema: for demo freaks, there's also a full-screen fli demo for scpu (i wonder who coded it, hmm, somebody we know mayhaps... =P) [23:03] lol [23:03] Most demo freaks only run stock machines... [23:03] jm: exactly, thats what i'm saying, if used ones on Ebay can bring that kind of $$$ then someone making a new version would also get $$$ [23:03] * groepaz got a scpu laying on the shelve for a year now....never found a use for it [23:03] would be nice for metal dust to come out [23:04] LocalH- Heh. [23:04] * Hiraghm pokes groepaz [23:04] (And since Crossbow did fullscreen upscrolling with an FLI... =-) [23:04] * FreeBilly (notme@newnet.spam.detector) has left #c64friends [23:04] * Hiraghm pokes snoggy again, just cause [23:04] Groepas has my permission to send it to me and I'll even fork out the shipping [23:04] me first [23:04] LordRonin: its not mine...i loaned it from someone else who didnt find a use for it either :=P [23:04] * Hiraghm shoves Ronin aside.... but politely [23:04] well, i know demo coders aren't going to rush out to buy an scpu, but it would be nice to see SOME stuff, and i damn well know that if there were some more SCPU demos, i'd be more inclined to actually buy one [23:05] groepaz: sell it to me :) [23:05] yeah, sell it to him [23:05] LocalH: chicken and egg then, people don't buy the unit 'cos there's nothing running on it, nobody has the unit to code for it... [23:05] LocalH- Well, I'm thinking about making a poor man's imitation of Wolf3D for the SuperCPU. Watch for its release in 2006. :) [23:05] Desterm3 could use the SCPU, as well as the last version of Novaterm9.6 [23:05] TMR: fully agreed, and it sucks =P [23:05] * LordRonin hands an activated ADM bak pack to Hiraghm [23:06] i know i'd like to play around with 1-cycle $d020 splits =P [23:06] * Hiraghm runs away [23:06] TMR{C0S}: you can always hire me to code something for it :=P [23:06] groepaz: Well in that case. The poor SCPU needs a home amongst an active users group. [23:06] Well, let's hope a C language guru can take a stab at VICE and add accellerator (65816) support to x64/x128 emus. :) [23:06] G: i don't have one... =-) [23:06] TMR{C0S}: i dont care, aslong as you pay... :=) [23:07] This is me you're talking to G, i do "impoverished coder" better than you do! [23:07] brain, given a choice, would you prefer 1st person RPG, or isometric RPG? [23:07] * David (Miranda@ip-210-56-40-46.morenet.net.nz) has left #c64friends [23:07] i considered doing a game that has REU support (since WinVICE and CCS support those)... [23:07] Is there a TurboMaster emu for Vice? [23:08] no [23:08] Snogpitch- There's no 65816 accellerator support for VICE. [23:08] vice cant be easily made to support any accelerator cart [23:08] i think VICE's core is tied down to running at 1MHz...? [23:08] How many of those were made? them seem scarce too [23:08] no accelerator support at ALL for vice... [23:08] * Hiraghm pokes brain [23:08] * David (Miranda@ip-210-56-40-46.morenet.net.nz) has joined #c64friends [23:08] Pretty stupid move in hindsight... Should have make more work in making it '1MHz-independent'. :) [23:08] I've only seen 2 of the TMs and both of those were at expo [23:08] TMR{C0S}: so tied to it that even ntsc doesnt work properly :=P [23:08] Hiraghm: As the resident RPG freak. I'll say first person [23:09] G: and as for 2MHz mode on x128... erm, nope. =-) [23:09] 210.56.40.46 c64 open for chat [23:09] but FAST does blank the VIC! that's gotta count for something! [23:09] David, why don't you just connect your 64 to IRC? [23:09] Not much though... =-) [23:09] Then, we can all chat with you... [23:09] and there's something else missing, but i can't place it *coughfastserialcough* [23:10] * Hiraghm pokes brain [23:10] LocalH- Heh. [23:10] hehe [23:10] Eww... pokes brain. Messy. [23:10] LordRonin, you can't be an RPG freak. you don't play Everquest OR Ultima Online :) [23:10] brain, given a choice, would you prefer 1st person RPG, or isometric RPG? [23:10] yes, winvice needs sl/t-232 support in it [23:10] just to hard to to we did it last time [23:10] iso [23:10] naw, take that back. fps [23:11] BRAIN=2048:POKEBRAIN,0 [23:11] brain, try again [23:11] Hiraghm: Been playing AD&D since 78, sell RPGs and occasionally play them on the C=. [23:11] Anyone tried Doom3? My computer isn't up to snuff. [23:11] fps is NOT an option LOL [23:11] 1st person [23:11] i've got it but haven't installed it yet [23:11] Can't I have fp iso? [23:11] Eyeth, neither is Deep Blue [23:11] That's what I was thinking [23:11] haven't gotten a copy of Doom3 (yet)...at least not a working copy [23:11] brain, both? [23:11] I've seen Doom3 at work, so far two machines crashed running it [23:12] trying to fix that problem tho [23:12] you mean choose which view you want? [23:12] for masochists, doom3 also has 'ultra' mode [23:12] No, an iso look to a first person view [23:12] which requires like 512MB of texture mem [23:12] Set the camera low, and make the iso 1/10/10 [23:12] Well, I heard the game was 'dark' and I'd hate squinting just to shoot baddies around. :) [23:13] * Hiraghm scratches his head [23:13] you can always brighten the monitor [23:13] hrm [23:13] I can't. my monitor is extremely stupid [23:13] Just use a torch... =-) [23:13] :D [23:14] Use Torch. >The torch dies out. You are eaten by Grue. Enjoy your day. :) [23:14] My son plays Doom 3. I'm hooked on Call of Duty. [23:14] That's what i loved about Doom 3 - pay loads of money for a hardcore video card just to have more realistic darkness...! [23:14] darn Grue [23:14] you get at least ONE warning [23:14] before the grue eats you [23:15] Yeah! I can accomplish the same thing cheaply by tuning down the brightness of my monitor. :) [23:15] hm.. I think I have a picture of a grue here on my website... [23:15] Heh. [23:15] http://www.xtimports.com/graphics/grue.jpg [23:15] There is a picture? [23:15] * TMR{C0S} never took to the Doom series... [23:15] * LocalH unrars doom3 cd1 [23:15] Well, I'll say goodnight, LocalH- Because your computer will crash shortly. :( [23:15] I'm a big fan of the Thief series [23:16] Hey -- gonna go now. Its been a pretty nice chat tonight. Brain -- I sent you an email about the IEC->USB project. [23:16] niters jmkurtz [23:16] Oo. USB? [23:16] night JM!!!!!! [23:16] nite jmkurtz [23:16] grue page wont display [23:16] * jmkurtz (~jerrykurt@del224192.columbus.rr.com) has left #c64friends [23:17] * TMR{C0S} decides that it's time for beddy-byes - g'night, all. [23:17] niters TMR{C0S} [23:17] * TMR{C0S} (~tmr@spc2-leed5-5-0-cust79.seac.broadband.ntl.com) Quit (Quit: www.cosine.org.uk / www.oldschool-gaming.com) [23:18] so, is the grue coming back, or is it out for a bite? [23:18] yay, he gets to sleep and i get to stay at work [23:18] night tmr [23:19] I'm surprised that anyone has taken a stab at drawing a Grue character. After, all interactive fiction leaves a lot to imagination. :) [23:19] I remember seeing a drawing of a grue years ago [23:19] pretty much looked like bigfoot [23:19] * Hiraghm (~hiraghm@xtimports.com) Quit (Read error: Connection reset by peer) [23:20] it was probably in one of the computer mags I subscribed to at the time [23:20] Well, goodnight all. See some of you in Chicago! [23:21] Nite Schema [23:21] Niters Schema, I'll be there! [23:21] * Schema (~spam@209.151.141.59) Quit [23:21] not sure what all will be going on that weekend only 2 demos signed up so far [23:21] * cyne (~zxcb@dsl-157.45.240.220.dsl.comindico.com.au) has joined #c64friends [23:21] and....what will happen after the traditional foodfest [23:21] Howdy cyne [23:22] greetings [23:22] I though the Chicago show was bigger then the Lucki Expo. [23:22] * JLawless (~jimbo@dialup-4.228.177.61.Dial1.Denver1.Level3.net) Quit [23:22] it usually is [23:22] I know the mailing list SWRAP set up is real quiet [23:23] i have a problem with my c64, it sounds like one of the sid chip voices has gone [23:23] * JavaUser (~Javauser@dialup-4.235.177.141.Dial1.Orlando1.Level3.net) has joined #c64friends [23:23] * Hiraghm (~hiraghm@xtimports.com) has joined #c64friends [23:23] Well, I'm signing off. Later, all! [23:23] Howdy JavaUser [23:23] * Eyeth (~eyethian@fl-nked-ubr2-c6c-223.miamfl.adelphia.net) has left #c64friends [23:23] Howdy Hiraghm [23:23] Hoi JavaUser [23:23] is it possible for only one sid voice to die? [23:23] dang it [23:23] when my computer locks up, I hate it [23:23] re Hoi Hiraghm [23:24] I have heard of a sid voice soften, so I would imagine it could also quit [23:24] augh! [23:24] * David (Miranda@ip-210-56-40-46.morenet.net.nz) has left #c64friends [23:24] Snogpitch, hmm or maybe it's my RCA->RF cable, thought i don't think that this could cause it [23:24] brain? [23:25] if you have a short in your audio cabling, it's possible [23:25] Snogpitch, hmm well, but i hear the other voices fine [23:25] if you have it hooked up via RF connector, not sure how to troubleshoot that if it's there where the problem resides [23:25] brain! [23:26] one of the voices has a horse throat ? :) [23:26] * cyne slaps brain around a bit with a large trout [23:26] * Pnacolada (~trillian@c-67-171-224-14.client.comcast.net) has joined #c64friends [23:26] Pna [23:26] hoarse :) [23:26] hey, look! [23:26] http://www.xtimports.com/phpbb2/viewforum.php?f=10&sid=efc9c2abc457c13f298033dbf2122613 [23:26] Heya. [23:26] Have you tried running SidPlayer? [23:26] Snogpitch, nope, but i tried on a few games like wizball [23:27] each voice has a graph, that would indicate if something is supposed to be playing [23:27] i c [23:27] Hiraghm! [23:27] there it is... [23:27] will try sometime [23:27] picture of a grue... [23:27] http;//www.xtimports.com/graphics/grue.jpg [23:28] and if you have stereo sid, you'll see the difference graphically with separation [23:28] brain, you're going to be writing the linux server software [23:28] ok [23:28] should be http: not http; [23:28] you volunteered already [23:28] wow it's a black rectangle [23:28] http://www.xtimports.com/graphics/grue.jpg [23:29] snoggy, typo. missed the shift key. you may kill me for it :p [23:29] right, that's what you see, in the dark, cyne :) [23:29] cyne, the photographer was eaten shortly after taking that picture [23:29] oh right, i have a picture of a purple unicorn :) [23:29] it's right here: http://www.xtimports.com/graphics/grue.jpg [23:29] they lurk in dark places too? [23:29] * Alan (~drummer_1@user-33qt81u.dialup.mindspring.com) has joined #c64friends [23:29] Hoi Alan [23:29] hey Alan [23:30] Howdy Alan [23:30] that's not a picture of a purple unicorn! [23:30] Hi all [23:30] anyone can tell that's a picture of a grue! [23:30] lol [23:30] picture taken of grue in a cave, and photographer forgot a flash [23:30] ...or [23:30] grues don't like flashbulbs [23:30] picture of inside of a grue [23:31] camera found several weeks later [23:31] Got it together... I'm back.. [23:31] reoldbitcol [23:31] did I mention ... [23:31] http://blogs.pcworld.com/techlog/archives/000169.html [23:31] http://www.xtimports.com/phpbb2/viewforum.php?f=10&sid=efc9c2abc457c13f298033dbf2122613 [23:32] Harry McCracken's an arse [23:32] [/quote](I finally saw an Amiga Joyboard, the legendary Atari-compatible joystick you stood on)[/quote] [23:33] if it was atari compatible, it was C64 compatible. [23:33] I've got one, Hiraghm [23:33] It is Atari Compatible [23:33] works with the 2600 game also by Amiga [23:34] I didn't say it wasn't atari compatible [23:34] twice this dink mentions atari [23:34] lists all kinds of other retro stuff... [23:34] no mention of C-anything [23:34] There's a school of thought that insists the Amiga was real Atari and not Commodore. [23:34] real == really [23:35] It was... [23:35] sorry [23:35] but, honesty is best policy [23:35] * thea1ien grabs the trout first [23:36] I wasn't really Commodore, it was a separate entity that Commodore bought [23:36] Tramiel left [23:36] He had already hinted at next gen unit he wanted to build [23:36] Then, he jumped to Atari [23:36] http://www.cgexpo.com/booths.htm [23:37] CBM upper management didn't have to be rocket scientists to figure it out [23:37] So, they went looking for a similar unit [23:37] brain, was not [23:37] Amiga Lorraine was in development [23:37] and was already funded by CBM [23:37] By ex-Atari [23:37] Maybe so [23:37] ex atari? when was CBM *ever* atari? [23:38] Jay Miner is Atari [23:38] is not [23:38] Huh? [23:38] Jay Miner is not Atari [23:38] that guy that went on to create Chuck E Cheez is Atari [23:38] http://elwoodb.free.fr/Amiga/JMS/jay-miner.html [23:38] Jay Miner = Atari [23:38] Jay Miner is a chip designer. [23:38] funny how nobody told him. [23:39] who worked for Atari during the 400/800/2600/5200 days [23:39] Nolan Bushnell is Atari [23:39] But, got fed up, wanted to build a better unit, and jumped ship [23:39] that's the name. [23:39] Nolan was the CEO, Jay was the brains [23:39] yes, I know brain, Miner created the custom chip set for the Atari [23:39] So, Jay created Amiga [23:39] oh, sorry, I forgot. I'm in the realm of computers which means capitalism is a foreign concept [23:39] no [23:39] or came to it, not sure which [23:39] Jay created the custom chipset for the Amiga [23:40] As an Amiga staff person [23:40] on Amiga bankroll [23:40] The joyboard and such were created to pay the bills during development [23:40] And the ST series was the next gen system Tramiel built [23:40] Well, the last poster on that inane thread mentions a Vic 20 :) [23:41] actually, Pna, the last person on that thread mentions cages and liberals with duct tape on their mouths [23:41] If what you say about Amiga being funded by CBM is true, Tramiel knew they'd bring Amiag in house, so he started ST work [23:41] ST was to complete with Amiga [23:41] But, I'd want confirm on CBM initial involvement. None of my sources claim that [23:41] remember the fight over Amiga between CBM and Atari? [23:41] It wasn;t like Jack to leave companies separate [23:41] okay, didn't read far enough, but don't want to either. [23:42] I still think CBM had no involvement until Jack left [23:42] Pna, couldn't let the Christian bashing go. :) [23:42] hmm [23:43] As I recall, brain, that's why CBM managed to keep Amiga. Because they'd started funding while Tramiel was still there. [23:43] my memory could be faulty, however. [23:43] * Pnacolada upgrades Hiraghm's memory. [23:43] lol [23:44] keep in mind, I haven't even THOUGHT about this since 1991 [23:44] Does he have 8K now? [23:44] The fight between Amiga and Atari was the mostly between the Amiga 500 and Atari ST. [23:44] you think Pna's made of money?? [23:44] Hey gang gotta split, burn dinner and run a game tonihgt. [23:44] * LordRonin (~lordronin@CPE-138-217-223-7.sa.bigpond.net.au) Quit (Quit: Leaving) [23:44] See ya... geez, he's quick. [23:44] wow, quick exit [23:45] This historical account jives with my sources: [23:45] Caricon, we're talking about the argument over "ownership" of the Amiga between the two companies that knew it was the best computer ever made. [23:45] http://amiga.emugaming.com/ahistory.html [23:45] Atari offered money first [23:45] alright guys back. [23:45] brain, you're right. [23:45] How SILLY of me.... [23:45] Had a private session with LordRonin [23:45] and all this time I've been calling my ATARI Amiga a COMMODORE Amiga [23:45] CBM had no Amiga interest [23:45] We used to have a multi user group. Both the same programs for the ST and Amiga. Amiga usually won with better sound and graphics. [23:46] define "interest"? [23:46] they funded the Amiga before they bought the company. [23:46] Well, it is a Commodore Product, but it did not originate from the CBM design team [23:46] They were pinning hopes on P900: [23:46] What's the topic now ???? [23:47] I should soon have a RetroReplay. [23:47] To make matters worse, Atari only wanted the Amiga technology in an attempt to get into the 16 bit market before Commodore (who were working on a Unix box) and had no interest in the team that created it. [23:47] Just have to send the money out. [23:47] not from cmdrkey i hope [23:47] This is false: The aim of the Lorraine prototype was to create a monster game machine that had a 3.5" floppy drive and a keyboard. [23:48] Retro Replay ??? [23:48] That was Amiga Corp's vision, not Atari's [23:48] Nope not from cmdrkey [23:48] But, Amiga ran out of money [23:48] brain, Nolan Bushnell had a vision of the Amiga? [23:48] Someone that I has a spare. [23:48] No, Bushnell was trying to stay ahead of CBM [23:48] Wildstar, i hear that cmdrkey has been frauding people [23:48] Hi Toro was the company making the Amiga. [23:48] between his time at Atari and at Hi Toro, Miner made hearing aids. [23:49] I am getting it from someone who was just on earlier. [23:49] Read the link I sent. It notes that Hi-Toro was the original name, but they changed to Amige Corp [23:49] brain, not exactly the point. [23:49] Hi Toro is not Atari, and Miner is removed from Atari by two years [23:49] Who offered me his spare Retro Replay and I just have to pick up the RR-NET module from Jens. [23:49] also, it's false that their intent was to create a monster game machine [23:49] The point is that the Amiag design came from the minds of the folks at Atari that created the initial chips [23:50] Not true, it was their intent. [23:50] you're calling Jay Miner a liar? [23:50] or just me? [23:50] To make matters worse, Atari only wanted the Amiga technology in an attempt to get into the 16 bit market before Commodore (who were working on a Unix box) and had no interest in the team that created it. [23:50] crap.. [23:50] wrong cut/paste [23:51] they told the MONEY people that it was to be a monster game machine [23:51] The story picks up again in 1982 when Jay Miner receives a telephone call from Larry Kaplan - a former colleague who left Atari to create Activision. Like Miner, Kaplan had become frustrated with the current market and was searching for investors to start a game company. By luck, Jay knew three dentists who wanted to invest $7 million into the growing games market. [23:51] but all along he wanted to create a supercomputer [23:51] Well, Jey just wanted to build stuff for the 68000 [23:51] had wanted for years to build a super personal computer based around the Motorola sixty-eight thousand micro processor. Atari had turned me down and here was my big chance, as long as it could be sold in a stripped down, low-cost version version for video games Dave Morse and the financial backers were happy. As long as it was unlimited in its expandability as a high level home computer, I was happy" [23:51] see? [23:51] * thea1ien steps away from the keys for awhile...going to play soul caliber, just bought earlier today.... [23:51] A Portrait of Jay Miner.. Atari Designer and Lier, would you buy a pacemaker from this man ? ;) [23:51] MikeP, if I needed one [23:52] and thanks, it was pacemakers, not hearing aids [23:52] Jay had no grand scheme, he just wanted to work with the 68K [23:52] * Hiraghm knew it was micro small stuff [23:52] But, his buddy at Activision wanted to do games [23:52] brain, that's not what he told me [23:52] He wanted to build a cool machine around the 68K [23:52] End of story [23:52] a cool computer, not game machine [23:53] I know, but his money was for a game machine [23:53] back then there was a distinction :) [23:53] exactly. [23:53] do you think Jay might have had the idea to make a 68000 based PaceMaker? One that supported a plug in module that allowed for a plug in screen, keyboard and joysticks so you could play games on the go? [23:53] SO, AMIGA wanted a monster game machine [23:53] he was amused at the deception, IIRC. [23:53] AMiga != AMIGA [23:53] AMiga != Jay [23:53] Well, of course. [23:53] Peddle wanted a ColorPET, but that become the VIC [23:54] The VIC team had to work in secrecy to build it [23:54] I feel happier. [23:54] how can Amiga corp != Jay, but Atari corp can == Jay, two years removed and with no corporate connection?? [23:54] The 1581 was a covert project [23:54] Oh No! Guru error.... pacemaker stopping, blood not flowing, seeing Jack Tramiel's life passing before my eyes............. [23:54] What I meant was that Jay was the driving force behind the original Atari gfx and sound chips [23:54] Guru medication error $DEAD. [23:54] So, when he went to Amiga, he carried those genes with him [23:54] brain, I don't disagree with that at all [23:55] That is because Jack Tramiel has a Commodore 64 as a pacemaker. [23:55] So, from a HW perspective, and lineage, I'd put the Amiag more with Atari than CBM [23:55] Amiag was it's own entity from a business persepctive, no lineage there [23:55] It all started in the year 1980. During a European conference, Commodore president Jack Tramiel received reports of impending Japanese movement in the computer market. [23:55] Oh no, we cant run Defibralate and Revive 2.2 because he only has KickStart 1.3 !!!!!!!!!!!!!! [23:55] http://www.zimmers.net/cbmpics/hvic.html [23:55] But, from a spirit of technology point, I think Amiag shares more with Atari [23:56] from a hardware perspective, I'd put the Amiga as a Hi Toro. [23:56] H, I understand the VIC history, but it was still a covert project for a while [23:56] Amiga carried more Atari heritage fundamentally because Jay Miner was an ex-Atari engineer/ [23:56] I have a better account than Zimmers, I have Home Computer Wars by Michale Tomczack [23:56] Of course Amiga was its OWN platform [23:56] brian, my question regarding the vic was, who was chuck peddle that they had to hide it from him? [23:56] MikeP, a serial port under the arm [23:56] Amiga was seeded with Atari money and technology [23:56] COPPER/BLITTER folwo from Atari ideas, not CBM ones [23:57] I remember Tomczack [23:57] I'm not sure about Atari money, but definitely technology [23:57] * MikeP remembers when Micheal Tomczack came into C.S.C and was talking about getting Home Computer Wars reprinted.. (sigh* [23:57] brain, the problem I'm having is, copper/blitter is Jay [23:57] * brain needs to scan it for folks [23:57] I'd like to read it. [23:58] It's a fine read [23:58] * MikeP already has it scanned [23:58] whether it's 800 or Amiga, it's Jay, neither Atari nor CBM [23:58] Jay Miner was among the core engineers of Amiga. [23:58] HCW has been on ebay before, and it goes pretty high [23:58] Told about how Chuck Peddle kept pushing Jack for a COlorPET [23:58] If someone wants to put it up on a web site i'd be happy to upload it to them [23:58] Hiraghm [23:58] The point is: [23:58] In the 80's, [23:58] Is HCW going to be upgraded ?? [23:58] Teh capabilities of a machine ruled [23:59] The 64 is known for SID/VIC, and the Atari is known for PM gfx and such [23:59] Price was important to moms and dads, but capabilities mattered most to kids and owners [23:59] snog: i think it was earlier last year Michael came into C.S.C with talk of updating and reprinting, there was even a poll if i remember.. anyway, months later no word and then no replies to emails, so it became another vapourware project [23:59] IN that economy, WHO designed the chips was very important... [23:59] Amiga was known for revolutionary Graphics [00:00] So was Quantel [00:00] In that economy, Jay was very important [00:00] and Apricot [00:00] So.......... [00:00] Yes, they were [00:00] well folks, I'm going to call it a nite [00:00] So, [00:00] catch yall next week. [00:00] night snoggy [00:00] niters all [00:00] does anyone want to put the scanned book on a website ? [00:00] Night, snog [00:00] nite Snog [00:00] In that economy, Jay becomes the most important person at Amiga [00:00] nigth snog [00:00] Jay = Amiga [00:00] its been OCR'd